Add Pixar 128 Textures to Motion's Content Library
Some of the finest textures available for FREE for use with 3D "modeling" are the "Pixar 128 Textures" selection. These textures are designed to be perfectly repeating AND they come with "bump maps" and "normal" versions. (Normal maps are like "new and improved" bump maps - you can use either in Motion, but generally not both.) It is these bump maps that make these textures so very good!
I have painstakingly created a package of these textures for easy installation in Motion (so you don't have to.)
Download this Zip file and unzip it in the Finder.
• Type command-N to open a new Finder window.
• Type command-shift-H to open your Home (user) folder.
• Double click the Library folder (it’s available again in El Capitan!)
• Navigate to Application Support > Motion > Library > Content.
• Drag and drop the Pixar Textures folder into the Content folder. (You can trash the zip file sources when done. They have been converted to .molo files and are not likely to be of any use in any other software. I'll post a link to the originals below.)
Restart Motion. Navigate to the Library tab > Content and you should find the Pixar Textures folder in the right column. Selecting the folder will open the collection, ordered by folder, in the content pane at the bottom.
In the Text folder, you'll find the NTSC Color Bars and MacBeth color charts (which can be used to make a very nice "texture"/pattern fill - try it!)
Find the texture you like, select the basic image (all end in "pxr128") and the bump or normal map (end in "_bmp" and "_normal" respectively) and add them to your project. Turn off their visibility and drag/drop them into the Image Source well and Add Layer > Distress > Custom Bumps to create the Bump Map (add the bmp or normal to Image well.) Adjust the Bump Gain to taste.
The original texture files are available HERE.
Pixar 128 Textures are licensed under Creative Commons By Attribution 4.0.
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Remember to credit Pixar in your video productions if you use these textures. Under this license I was permitted to repackage and distribute these textures for your use. (I could even charge you for it! But I won't... 😉 )
Enjoy!