12 Replies Latest reply: Dec 16, 2009 3:36 PM by RingSlinger
RingSlinger Level 1 Level 1 (5 points)
Hi,

Working on a Motion project with is more or less a little like the Indiana Jones traveling maps. We follow a dotted line to a a spot then we pop in some text then move on to another dotted line leaving the old one behind and so on.

Using 3D because it seemed like having a camera follow the same motion path as the dotted line was the way to go. However whenever I try to drop in some text it all goes awry. 1st it drops the text at zero coordinates which isn't a problem, but when I bring it into camera it's huge! (48pt) so I try and lessen the size of the font but as it gets smaller it just get's more and more blurry. Am I not grasping something about the font size and it's relative position to the camera?

I could place the text in a 2D plane but as you move the camera away to follow the path it stays in center frame since it's 2D and not 3D.

I rummaged through the book and this board but didn't see anything regarding this.

Any help would be appreciated.

Cheers!

MBP, Mac OS X (10.6.2), Motion 4
  • 1. Re: Working with Text and a 3D project.
    Patrick Sheffield Level 7 Level 7 (29,175 points)
    Why make it 3D? Camera? We don't need no stinkin' camera!

    Treasure Trail opening

    This was done in Motion 2 a few years back. Just make a layer bigger than your project size and scroll around on it...

    Patrick

  • 2. Re: Working with Text and a 3D project.
    Andy Neil Level 4 Level 4 (3,795 points)
    Patrick's solution is great, but I can answer your questions (I think). If the text layer looks huge at 48 pts then it's likely due to having a wide angle camera and the text close to it.

    If you size it down with either the text size parameter or the scale parameter it may look fuzzy. Don't worry, this is really just how Motion is previewing the text. Your text is a vector graphic. If you change the render to Best quality, the text should sharpen right up. You can keep it on normal while you work and only change it to Best when exporting if you like.

    Andy
  • 3. Re: Working with Text and a 3D project.
    RingSlinger Level 1 Level 1 (5 points)
    Patrick,

    I thought about the 2D plan, but honestly I can't wrap my head around it. I guess I just think in "camera" terms. Am I scrolling around both the BG plate and arrow. I'm not sure how to keep it all centered and what not.

    I'm probably a fool, but I'm not quite getting it.

    Cheers,

    Jose
  • 4. Re: Working with Text and a 3D project.
    Patrick Sheffield Level 7 Level 7 (29,175 points)
    Just think of your screen view as the "camera". You can think of it as a window onto a larger image.

    You build everything on a layer (your larger image), then move that layer around under your window.

    Does that help?

    Patrick

  • 5. Re: Working with Text and a 3D project.
    RingSlinger Level 1 Level 1 (5 points)
    Patrick,

    Right, I get that. I just move my "map" around to get the effect of the travel. I'm more concerned about the actual "dotted line" itself, and making sure that stays centered. So I assume that I should just build everything on the flat layer and then move it all at once? I'll give it a shot.

    Andy,

    Thanks a lot for the tip. That was exactly the problem. However, here's the funny part. My "dotted line" went from sharp and crisp on "normal" to fuzzy and out of focus on "best". Any thoughts on how that happened?

    Thanks all for the nice help and comments,

    Jose
  • 6. Re: Working with Text and a 3D project.
    Andy Neil Level 4 Level 4 (3,795 points)
    Can't really tell without seeing your project. Do you have depth of field enabled?

    Andy
  • 7. Re: Working with Text and a 3D project.
    RingSlinger Level 1 Level 1 (5 points)
    Yea, "depth of field" is enabled.

    Here's the file - http://files.me.com/lantern2814/ln5fz0

    It's a test project so some things are a bit of a mess.

    Cheers,

    jose
  • 8. Re: Working with Text and a 3D project.
    Patrick Sheffield Level 7 Level 7 (29,175 points)
    I think where Andy's going with this is to try turning it off - it may be that both your problems with fuzziness are caused by the elements falling outside the camera's "in focus" range...

    Patrick

  • 9. Re: Working with Text and a 3D project.
    RingSlinger Level 1 Level 1 (5 points)
    I toggled that and still had the same response. I think it could be something in the replicator that I'm using to create the line, as it is the only thing out of focus in the animation.
  • 10. Re: Working with Text and a 3D project.
    Andy Neil Level 4 Level 4 (3,795 points)
    It's a bit difficult to navigate through your project, but from what I can tell, you're shapes and text are WAY too small.

    Changing render quality to best makes the text sharpen because it's a vector graphic and can be scaled down without rasterization.

    The "dotted" line however is rasterized inside the replicator because you have applied an sequence replicator behavior that adjusts opacity which forces rasterization of vector graphics.

    You take an already small graphic rectangle and then you scale it down to 39 percent in the replicator. That is why it no longer looks sharp.

    My suggestion is to make everything bigger. Put your bkg color into a 2D group so it's not affected by the camera. You should have better luck.

    Andy
  • 11. Re: Working with Text and a 3D project.
    Andy Neil Level 4 Level 4 (3,795 points)
    You're right. I didn't look deep enough. The reason your replicator is blurry is because the 3D checkbox needs to be activated.

    But I still think you should increase the sizes of all your elements.

    Andy
  • 12. Re: Working with Text and a 3D project.
    RingSlinger Level 1 Level 1 (5 points)
    Andy,

    Thanks for the help, that was it. Like I said, this was just a test. When I rebuild for a final I'll work with larger elements. Can't thank you both enough.

    Cheers,

    Jose