Q: FAKE HDR
I am trying to create a fake HDR script based on this gimp routine
http://registry.gimp.org/node/11776
and am stuck here:
deblock05190_906_____ = SFileIn("//Fileserv/files/jig/jig0519/avisynth/deblock/deblock0519_0-906@@@@@@. tif",
"Auto", 0, 0, "v1.1", "0", "");
levels05190_906_____ = SFileIn("//Fileserv/files/jig/jig0519/avisynth/levels/levels0519_0-906@@@@@@.ti f",
"Auto", 0, 0, "v1.1", "0", "");
Saturation1 = Saturation(levels05190_906_____, 0);
Invert1 = Invert(Saturation1, "rgba");
Blur1 = Blur(Invert1, 90, xPixels/GetDefaultAspect(), 0, "gauss",
xFilter, "rgba");
MultiLayer1 = MultiLayer("v4.0", "L1", 0, Blur1, 0, "L2", 1,
0, "Outside", 1, 0, 0, "rgba", deblock05190_906_____, 2,
"L1", 0.2, 0, "IDiv", 1, 0, 0, "rgba", 100, 1);
// User Interface settings
SetKey(
"nodeView.Blur1.t", "0",
"nodeView.Blur1.x", "333",
"nodeView.Blur1.y", "192.5",
"nodeView.Invert1.t", "0",
"nodeView.Invert1.x", "360.5",
"nodeView.Invert1.y", "255",
"nodeView.MultiLayer1.t", "0",
"nodeView.MultiLayer1.x", "246",
"nodeView.MultiLayer1.y", "126.5",
"nodeView.Saturation1.t", "0",
"nodeView.Saturation1.x", "402",
"nodeView.Saturation1.y", "326",
"nodeView.deblock05190_906_____.t", "1",
"nodeView.deblock05190_906_____.tnChannel", "0",
"nodeView.deblock05190_906_____.tnTime", "1",
"nodeView.deblock05190_906_____.tnVisible", "1",
"nodeView.deblock05190_906_____.x", "132.5",
"nodeView.deblock05190_906_____.y", "292.5",
"nodeView.levels05190_906_____.t", "1",
"nodeView.levels05190_906_____.tnChannel", "0",
"nodeView.levels05190_906_____.tnTime", "1",
"nodeView.levels05190_906_____.tnVisible", "1",
"nodeView.levels05190_906_____.x", "363.75",
"nodeView.levels05190_906_____.y", "390"
);
can someone point me in the right direction to get this HDR look?
http://registry.gimp.org/node/11776
and am stuck here:
deblock05190_906_____ = SFileIn("//Fileserv/files/jig/jig0519/avisynth/deblock/deblock0519_0-906@@@@@@. tif",
"Auto", 0, 0, "v1.1", "0", "");
levels05190_906_____ = SFileIn("//Fileserv/files/jig/jig0519/avisynth/levels/levels0519_0-906@@@@@@.ti f",
"Auto", 0, 0, "v1.1", "0", "");
Saturation1 = Saturation(levels05190_906_____, 0);
Invert1 = Invert(Saturation1, "rgba");
Blur1 = Blur(Invert1, 90, xPixels/GetDefaultAspect(), 0, "gauss",
xFilter, "rgba");
MultiLayer1 = MultiLayer("v4.0", "L1", 0, Blur1, 0, "L2", 1,
0, "Outside", 1, 0, 0, "rgba", deblock05190_906_____, 2,
"L1", 0.2, 0, "IDiv", 1, 0, 0, "rgba", 100, 1);
// User Interface settings
SetKey(
"nodeView.Blur1.t", "0",
"nodeView.Blur1.x", "333",
"nodeView.Blur1.y", "192.5",
"nodeView.Invert1.t", "0",
"nodeView.Invert1.x", "360.5",
"nodeView.Invert1.y", "255",
"nodeView.MultiLayer1.t", "0",
"nodeView.MultiLayer1.x", "246",
"nodeView.MultiLayer1.y", "126.5",
"nodeView.Saturation1.t", "0",
"nodeView.Saturation1.x", "402",
"nodeView.Saturation1.y", "326",
"nodeView.deblock05190_906_____.t", "1",
"nodeView.deblock05190_906_____.tnChannel", "0",
"nodeView.deblock05190_906_____.tnTime", "1",
"nodeView.deblock05190_906_____.tnVisible", "1",
"nodeView.deblock05190_906_____.x", "132.5",
"nodeView.deblock05190_906_____.y", "292.5",
"nodeView.levels05190_906_____.t", "1",
"nodeView.levels05190_906_____.tnChannel", "0",
"nodeView.levels05190_906_____.tnTime", "1",
"nodeView.levels05190_906_____.tnVisible", "1",
"nodeView.levels05190_906_____.x", "363.75",
"nodeView.levels05190_906_____.y", "390"
);
can someone point me in the right direction to get this HDR look?
Mac OS X (10.5.4)
Posted on Jun 23, 2010 3:31 PM
