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Motion Text Crumble

992 Views 8 Replies Latest reply: Apr 30, 2011 1:54 PM by Patrick Sheffield RSS
darrenc0408 Calculating status...
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Apr 28, 2011 9:29 AM

Hi All,

 

Is it possible to create this effect in Motion from this After Effects Tutorial from Video Copilot?

 

http://www.videocopilot.net/tutorials/procedural_crumble/

 

Thanks Darren

  • David Bogie Chq-1 Level 7 Level 7 (24,685 points)
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    Apr 28, 2011 12:10 PM (in response to darrenc0408)

    Not directly. There are several workarounds (such as might be found in Patrick Sheffield's book How to cheat in Motion) or by getting some third party filters or behaviors.

     

    Don't take my word for it, though. Give the forum a day or two to see who else has a better suggestion. Also, stop by video and search for "Motion tutorials." Might find something useful.

     

    bogiesan

  • David Bogie Chq-1 Level 7 Level 7 (24,685 points)
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    Apr 28, 2011 1:07 PM (in response to darrenc0408)

    Open to page 148 and start experimenting. Should only take you a few hours.

     

    bogiesan

  • Patrick Sheffield Level 7 Level 7 (29,175 points)
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    Apr 28, 2011 2:07 PM (in response to darrenc0408)

    Yeah, you could do something like this in Motion. I'd start with the Dissolving Person/Exploding Person maybe and modify its characteristics to make the pieces drop...

     

    I don't have time to work a project up right now, but that's where I'd begin...

     

    Patrick

  • NLEdit Level 4 Level 4 (1,645 points)
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    Apr 28, 2011 3:50 PM (in response to Patrick Sheffield)

    Ok, so, like he is the guy who wrote the book, after all. . .

     

  • Patrick Sheffield Level 7 Level 7 (29,175 points)
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    Apr 29, 2011 4:26 PM (in response to Patrick Sheffield)

    Okay, I've not come up with a good way to have the crumble travel along - maybe a moving attractor? In any case, here's something to get you started:

     

    /___sbsstatic___/migration-images/150/15099758-1.jpg

     

    (click on the picture for a movie)

     

    Here's the project. It does a couple of interesting things, One of them is that it uses a random shape generator for the particles by applying a Randomize Shape behavior to a bezier shape, cloning it to allow the particle emitter to see it as a movie and using Random Start Frame. It also puts a Wriggle on the particle's "bounciness"  so when they hit the bottom they rebound differently.

     

    It uses a clone layer to create the particle's shadows. Oh - and it uses the  "Underwater" filter (with a speed of zero) to give some "graininess" to the type edges...

     

    Also, it's a good idea to turn off the Movement Blur filter while you play around. It adds a lot of overhead. You can reduce the  particle count from 20,000 too to improve your performance while you fiddle around. Or make them less but bigger...

     

    Put what you want to write (or be revealed) in the Title Holder group.

     

    Have fun...

     

    Patrick

     

    P.S. I should call this Fun with Crumbling...

  • Patrick Sheffield Level 7 Level 7 (29,175 points)
    Currently Being Moderated
    Apr 30, 2011 1:54 PM (in response to darrenc0408)

    I made a more efficient version here: Fun with Crumbling

    It uses only 5000 or so particles and gets about 11fps unrendered on my system...  Patrick

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