Currently Being ModeratedJul 16, 2012 1:09 AM (in response to minimurti)
I had a couple of really old 3d animations I did a long time ago when I was trying out sketchup and others (and decided it takes way too much time to deal with). Anyway, I composited them in Motion:
If you have the 3D software to open 3D files and animate a camera, "shoot" the views you'll need (with lighting if you can) and you can composite the animations in Motion (even control the view points on the object by selectively choosing the frame by Replicating and keyframing Source Start Frame .)
If you don't have a way to animate the 3D object, but can still view it (from any and every angle) and you're a good "director" and/or storyboarder, all you need are the angle views of the object that will be needed (scaling, placement in 3D space, etc.. can all be done in Motion.) Export them as transparent PNGs as a Sequence (just name them sequentially according to the rules [I think it's something like fileName_0000.png -- you need the 4 digits at the end of the name and sequencially add frame numbers using that same filename format -- Motion will treat it as an animation.]
Currently Being ModeratedJul 16, 2012 6:52 AM (in response to fox_m)
… I had a couple of really old 3d animations I did a long time ago when I was trying
an X-Wing Fighter at DS9 ... never let my lil' son see that ...
it would be nice, if Apple would borrow some code from the Blender foundation - Blender handles many 3D-formats and has, esp in its latest incarnation, impressive render algorithms (using some graphic cards as co-processors etc).
unfortunately, Blender has a hillarious un-intuitive GUI ........