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What to use for

344 Views 5 Replies Latest reply: Feb 16, 2013 2:09 AM by furrytoes RSS
andrewgreen84 Calculating status...
Currently Being Moderated
Jan 21, 2013 4:58 AM

Im am new to motion 5, and im trying to work out how it fits in with what im wanting to do.


Basically im wanting to create a 3-4 minute product video/demo like this:


I want all the fancy typography and cool effects you can do in motion. But im not sure how motion fits in with creating a sequence over 3-4 minutes?


Should I be splitting every little scene up and then moving them into final cut? How should i get them into final cut? Export as movies? Save as generators? Should I be using something completely different like Flash CS6? I dont want to jump too far in if I have the general idea wrong about what motion can/should be used for.

Motion 4, OS X Mountain Lion (10.8.2)
  • Karsten Schlüter Level 7 Level 7 (29,465 points)
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    Jan 21, 2013 11:41 PM (in response to andrewgreen84)

    … no beginner's task.

    no 'automatism' built-in in Motion, nor FCPX


    what you're looking for is called Kinetic Typography

    as a start watch this tutorial

  • BenB Level 5 Level 5 (7,535 points)
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    Jan 24, 2013 1:26 PM (in response to andrewgreen84)

    No one knows Motion (or teaches it) better than Mark Spencer.  Here is exactly what you need. ials/motion-5-kinetic-typography.html

  • fox_m Level 4 Level 4 (3,340 points)
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    Jan 24, 2013 7:14 PM (in response to andrewgreen84)

    In Preferences > Appearance towards the bottom you'll see Status Bar. Make sure "Frame Rate (only during playback)" is selected. It will appear at the top of the canvas in the same bar as the Render and View menus (but over towards the left side) when the project is playing.  It will give you a good idea if the project is playing slowly (less than the frame rate of the project) or up to speed.


    Motion frequently plays slower than the chosen frame rate of the project. This variance in playback can easily and certainly throw off your judgment. If this is happening and you need to verify the speed of an animation, Export (share) and play it in Quicktime Player. As you work the project, you can always keep saving over the same temporary video file and simply throw it away when you're done with it. Also, changing the export render settings to ProRes proxy, you will create a much smaller file (don't bother with H.264, it takes much longer to render than ProRes and interfere with "workflow".)

  • furrytoes Level 2 Level 2 (185 points)
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    Feb 16, 2013 2:09 AM (in response to fox_m)

    To avoid confusion from slower frame rates, you can also do a RAM Preview (Mark | RAM Preview | All/Play Range).

    When you do that, it's playable in the timeline at full frame rate. It caches, so it's smart enough to re-use rendered bits in subsequent renders if nothing has changed.

    This will be much faster than exporting it, I would imagine.


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