Vinicius Paciello

Q: Is the 15-inch Macbook Pro Retina good enough for 3ds Max via bootcamp?

Hi all,

 

I have a few questions about using 3Ds Max via bootcamp

 

1 - Won't the keys "melt"? This might be a stupid question, but I heard this Mac gets too hot, and redering may take several hours to finish some rendering jobs.

 

2 - How's the adaptation about trackpad and keyboard? There is no 3 button mouse to drag, there is not even a delete key that takes the delete function in windows

 

3 - How's the resolution? 2880x1800 is a **** of a screen, is there an adaptation to use windows and its programs?

 

4 - Should I just buy a PC? I always used Mac but I'm about to work heavily with 3D modeling in 3Ds Max, so I buy a Mac and will use Windows in most of time, its sad

 

5 - For those who work with 3D modeling: can Maya replace 3Ds Max in Architecture?

 

I'm about to choose this mac because its the best performance I can have (I will need it), and things will look great (1440x900 - the non-retina version - only wont be enough for autocad and 3d modeling)

 

Thank you all! And sorry about my english, I'm brazilian!

 

Best regards

MacBook Pro with Retina display, OS X Mountain Lion (10.8.3)

Posted on May 12, 2013 9:32 PM

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Q: Is the 15-inch Macbook Pro Retina good enough for 3ds Max via bootcamp?

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  • by mende1,Helpful

    mende1 mende1 May 12, 2013 9:38 PM in response to Vinicius Paciello
    Level 10 (93,314 points)
    Desktops
    May 12, 2013 9:38 PM in response to Vinicius Paciello

    Welcome to Apple Support Communities

     

    1. Keys don't melt. Your computer will turn off if temperatures are very high.

     

    2. You will have to learn how to use gestures (they are easy and you can modify them in System Preferences > Trackpad). Also, the Delete key still exists in Macs, above the Return key.

     

    3. Retina MacBooks Pro and Windows are special, because your Mac will use the maximum resolution Windows supports after installing the Windows support software. See > http://support.apple.com/kb/HT5266 If you see that your applications are blurry, just reduce the resolution. It's normal that this happens if the app isn't ready for these resolutions.

     

    4. If you prefer OS X for other tasks, go for a Mac. You won't be disappointed and the 15-inch MacBook Pro has got hardware that allows you to use the applications you want without any problem

  • by Vinicius Paciello,

    Vinicius Paciello Vinicius Paciello May 12, 2013 9:53 PM in response to mende1
    Level 1 (0 points)
    May 12, 2013 9:53 PM in response to mende1

    Hi mende1, thank you!

     

    I had a Mac before, until short time ago (a high-end 2011 Macbook Air, before I had a 15 inch macbook pro, I miss a lot my mac) and now im using my mom's G5 PowerPC iMac, I sold my mac 'cause I was with money issues, so I know there is the delete key.

     

    But I mean: in Windows the delete key in mac keyboard is a backspace key, and the delete key is a lot used in 3Ds Max, obviously

    And about the 3 button mouse, it is a lot used, the gestures wont work in 3ds max for windows

     

    I don't know why there is not a native 3Ds Max for mac yet since designers and architects, etc use to work with macs...

     

    Message was edited by: Vinicius Paciello

  • by mende1,Helpful

    mende1 mende1 May 12, 2013 9:52 PM in response to Vinicius Paciello
    Level 10 (93,314 points)
    Desktops
    May 12, 2013 9:52 PM in response to Vinicius Paciello

    There are a lot of applications that applies to the example you have given, for example, AutoCAD, and recently, Autodesk released AutoCAD for Mac after years of having to install Windows on a Mac just to use it. However, there are a lot more of applications that have to be ported to OS X

  • by mende1,

    mende1 mende1 May 12, 2013 9:54 PM in response to Vinicius Paciello
    Level 10 (93,314 points)
    Desktops
    May 12, 2013 9:54 PM in response to Vinicius Paciello

    Vinicius Paciello wrote:

     

    And about the 3 button mouse, it is a lot used, the gestures wont work in 3ds max for windows

     

    You can connect a mouse if you want to, in order to use that application better than with a trackpad

  • by Vinicius Paciello,

    Vinicius Paciello Vinicius Paciello May 12, 2013 9:57 PM in response to mende1
    Level 1 (0 points)
    May 12, 2013 9:57 PM in response to mende1

    soon I will make the tests with a Mac from a friend

     

    thank you!

  • by mende1,

    mende1 mende1 May 12, 2013 9:57 PM in response to Vinicius Paciello
    Level 10 (93,314 points)
    Desktops
    May 12, 2013 9:57 PM in response to Vinicius Paciello

    You are welcome

  • by rjmonteiro,

    rjmonteiro rjmonteiro Sep 26, 2013 8:39 AM in response to Vinicius Paciello
    Level 1 (0 points)
    Sep 26, 2013 8:39 AM in response to Vinicius Paciello

    Hello Vinicius.

     

    Have you tried it yet ? Using 3dsmax on that computer?

     

    I'm thinking of buying a MacbookPro 15'' also and i wanted to know how it behaves with 3dsmax

     

    Thanx,

    rjmonteiro

  • by Vinicius Paciello,

    Vinicius Paciello Vinicius Paciello Sep 26, 2013 11:39 AM in response to rjmonteiro
    Level 1 (0 points)
    Sep 26, 2013 11:39 AM in response to rjmonteiro

    Hi!

     

    I tested and I bought a PC.

    I mean, there is no major problem using the Macbook, but its a lot more expensive and I need processors working.

     

    I used the 3Ds Max obviously via bootcamp and it worked fine. But you must remember that the F keys must be pressed with the fn key, so the delete key, too (the delete key in mac is actually a backspace key and does not work properly, you must press fn).

     

    The problem I had was with retina graphics. The screen gets resized (I tested with a 13 inch - 2560x1600, and windows works with 1920x1080, something like this), and the pixels get stretched. This definetely bothers when rendering, you can't see the details. Even Maya in OS X have the same problem (since its not updated to retina yet), you have to save the image from the frame buffer then open in Preview to see it not stretched. In Windows does not work to do this (as the screen gets stretched), so its pretty messy work with 3DS Max, unless you use an external monitor.

     

    I will only get a Mac again (the new Mac Pro is amazing) when 3DS Max be supported, unfortunately. Its pretty annoying use bootcamp and switch between OSs every time.

     

    Another thing I thought about using is Parallels. Its works fine, till you need to render something (even some little previews), so forget about it, unless you have a super Mac. An quad core 3rd generation i7 did not handle it well.

     

    Hope it helps!