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bug: copy paste a sequence

270 Views 5 Replies Latest reply: Sep 4, 2013 12:47 AM by CMarinette RSS
CMarinette Calculating status...
Currently Being Moderated
Sep 3, 2013 8:54 AM

Hi!

Something weird happened to me on final cut:

I was copying a part of my sequence on another sequence (which has the exact same format). It seemed to work, but actually some of the images are gone (there are tiny holes, like a few seconds black, in different part of the new sequence)... I can't find out where that comes from...

Do you have an idea?

Thanks!

Final Cut Pro 7, Mac OS X (10.7.4)
  • Shane Ross Level 8 Level 8 (41,655 points)
    Currently Being Moderated
    Sep 3, 2013 9:25 AM (in response to CMarinette)

    This is very common when the FRAME RATE is different.  ONe sequence might be 29.97, the other 23.98...even though both are 1920x1080. 

     

    What is the frame rate of both sequences?

  • Michael Grenadier Level 6 Level 6 (19,805 points)
    Currently Being Moderated
    Sep 3, 2013 11:10 AM (in response to CMarinette)

    You cannot change the frame rate of sequence when there's any material in it.  Create a new sequence and adjust the parameters as needed, or set your easy setup for the correct settings before you create the new sequence or hit command-option-n and choose the appropriate setting.

  • Shane Ross Level 8 Level 8 (41,655 points)
    Currently Being Moderated
    Sep 3, 2013 11:24 AM (in response to CMarinette)

    Which one is right?  You need to copy and paste the wrong sequence into the right one...and then manually fix all the gaps. Sorry, but that's the only way.  As Michael said, you cannot change the frame rate of an existing sequence, you'll need to make a sequence that matches what your needs are, what the footage is...and then copy and paste the bad sequence into that...and manually fix it.

     

    The first hint that something is amiss is if you have any sort of render bar.  You shouldn't have one at all if you do things right. If you add a clip to a sequence, and you need to render, then something doesn't match, and you need to fix it now. otherwise you are stuck where you are stuck right now.

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