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Apr 9, 2016 3:23 PM in response to Graham Andersonby fox_m,My best advice would be: don't bother. It's been done...
(Okay, not what you wanted to hear...)
My next best advice would be study the sequence. Break it down into layers and elements and "scenes". There's a graphics layer which changes for each title (more or less) — about 4 seconds for each. Do some of that in a paint application (vertically long to scroll down on the canvas.) Figure out ways to implement some of the animations (glitching). They're obviously still images being distorted rapidly (some of them seem to be more than one image in a "flipbook" type of animation). For the title text, you can use clones of the text and animate those behind in various ways (Randomize motion, scaling, etc.)
Don't try to do it all in one pass — block out your project, figure 4 seconds for every scene change (title change) and create "master groups" for each. Setting the individual in/out points for each group will help you manage the assembly. You only need to have one group at a time open as you work in it. Put things in place first - worry about animations at the end — so — set the whole sequence up as a sort of "storyboard".
If you want to do all your artwork in Motion, there's a Paint Stroke tool (just to the left of the Text tool under the layers list) and a selection of brushes you can use. Each stroke becomes a separate layer. You can assemble larger than canvas areas by using 2D Fixed Resolution groups and put all the layered pieces together in a single Clone layer which you can animate like a regular image.
Be prepared to spend some time assembling all the pieces. You can use behaviors for much of this, but you will probably also have to resort to keyframing to accomplish some of the other things (particularly the intermittent "glitch" actions... those are difficult to do with behaviors which tend to be more "regular"... for text, you might be able to use Sequence Text behaviors for "All" and the variance set high...)
If you run into *specific* topic problems (like using Sequence Text behaviors, etc.), come back.
Good luck! You *will* learn a lot.