Pako1007

Q: Motion 5: Flipping a triangle with unequalateral sides

I have a drawing filled with triangles, but all with unequalarteral sides. Now the triangles needs to open and reveal a video that plays behind it. The triangels open like doors to reveal that video. In other words, while staying on one side they sort of flip open.

Playing with the anchor point in Motion 5 is not leading to the solution to make them flip open like doors. I am almost sure that there must be a way to let them flip open.Does anyone have a suggestion?

I appreciate your reaction!

iMac (Retina 5K, 27-inch, Late 2014), OS X Yosemite (10.10.3)

Posted on May 8, 2016 3:22 PM

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Q: Motion 5: Flipping a triangle with unequalateral sides

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  • by fox_m,

    fox_m fox_m May 9, 2016 10:11 PM in response to Pako1007
    Level 5 (5,517 points)
    Video
    May 9, 2016 10:11 PM in response to Pako1007

    The anchor point is still your solution. You need more "depth" in your arrangement by using groups... many many groups.

     

    Arrange your triangle with a flat edge that animates along a vertical or horizontal. Match another triangle along the folding edge. Set the Anchor point for the triangle that animates along the folding edge. Group these triangles together. At the next level, orient the group along the horizontal or vertical edge of one of the triangles. Then match another triangle to the grouped triangles. Set the Anchor Point for the folding side.  Select the group and the attached triangle and group those into another level. You can rotate and orient each set as you like to match your animation plans... but that is the basics. You have the easiest time folding vertical or horizontals - angles will drive you crazy. Use group levels to change the angles of the triangle "sets", then reorient them to any other angle (the fold will still operate as you want.)

     

    Hope that's clear...

     

    (hint: try to keep the project as simple as possible - in other words, use larger triangles at least until you're comfortable with the process).

  • by Worlds collide,

    Worlds collide Worlds collide May 10, 2016 9:38 AM in response to Pako1007
    Level 1 (8 points)
    May 10, 2016 9:38 AM in response to Pako1007

    Ok First thing you must work in 3d, so creates a 3D camera then select front camera to work on a reference plane xy in this case, now with the Bezier tool draws a triangle with the first side coincident on the Y axis (the green one) aligns the anchor point of the triangle on the same side then creates a new rig with a slider, program it for rotating the triangle, of -90 degrees on the Y axis and publish it. Place the triangle in a group. Now you have created an operative unit. Duplicate the group with cmd-d by the number of triangles that you want, draw a background with all the triangles as transparent holes and saves in png. Place each triangle above each hole. Remember:Move and rotate on Z axis at the group level, modifies the shape and the filling of the triangle at bezier level. Move the triangles simultaneously, using the published slider. This is my rookie solution. I hope to help