No Idea What I'm Doing

Q: Flex Time Editing

In logic when I flex time edit a snare it sometimes gets this undesirable metallic sound... I thought bouncing it down would fix the issue but it doesn't!!!

 

How can I fix this?

Posted on Sep 7, 2016 8:18 PM

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Q: Flex Time Editing

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  • by Indyuser,

    Indyuser Indyuser Sep 8, 2016 3:16 AM in response to No Idea What I'm Doing
    Level 4 (2,110 points)
    Audio
    Sep 8, 2016 3:16 AM in response to No Idea What I'm Doing

    Are you using slicing mode?

  • by No Idea What I'm Doing,

    No Idea What I'm Doing No Idea What I'm Doing Sep 8, 2016 3:22 AM in response to Indyuser
    Level 1 (4 points)
    Audio
    Sep 8, 2016 3:22 AM in response to Indyuser

    I was using rhythmic mode!!! Would slicing mode make a difference?

  • by Indyuser,Solvedanswer

    Indyuser Indyuser Sep 8, 2016 3:28 AM in response to No Idea What I'm Doing
    Level 4 (2,110 points)
    Audio
    Sep 8, 2016 3:28 AM in response to No Idea What I'm Doing

    Yes slicing should be used for drums as it does not allow for time compression or expansion which is likely what you are hearing. Switch the flextime mode to slicing and your issue should be solved

  • by No Idea What I'm Doing,

    No Idea What I'm Doing No Idea What I'm Doing Sep 8, 2016 3:58 AM in response to Indyuser
    Level 1 (4 points)
    Audio
    Sep 8, 2016 3:58 AM in response to Indyuser

    Thank you so much you changed my life!!! That fixed it completely!!! If you have a sec, are you able to list what the proper uses are for the other modes so I don't make further silly mistakes in the future!!! Thanx a million!!!

  • by Indyuser,

    Indyuser Indyuser Sep 8, 2016 4:04 AM in response to No Idea What I'm Doing
    Level 4 (2,110 points)
    Audio
    Sep 8, 2016 4:04 AM in response to No Idea What I'm Doing

    Sure.......

    Use the Slicing algorithm

    • Choose Flex Time - Slicing from the Flex pop-up menu.Slicing cuts the audio material at transient markers, then shifts the audio while playing each slice at its original speed. No time compression or expansion is applied to the shifted audio. Any gaps that occur as a result of shifting the audio can be filled using the decay function. Slicing is a good choice for drums and percussion and comes with the following parameters:
      • Fill Gaps: Turns the decay function on or off, allowing you to fill any gaps that occur between sounds as a result of shifting the audio.
      • Decay: Sets the decay time between sounds, because no time stretching takes place to compensate for the gaps.
      • Slice Length: Shortens each slice by a percentage value. Shortening slices can be helpful for removing unwanted pre-attack sounds from the following slice, or to create a gated effect.

    You can also slice an audio region at transient marker positions, splitting it into multiple regions. You do this by Control-clicking the audio region, then choosing Slice at Transient Markers from the shortcut menu.

    Use the Rhythmic algorithm

    • Choose Flex Time - Rhythmic from the Flex pop-up menu.Rhythmic time stretches the material, looping audio between slices in order to fill any gaps. This algorithm is most suitable for material such as rhythmic guitars, keyboard parts, and Apple Loops. Rhythmic comes with the following parameters:
      • Loop Length: Sets the length of the looped section at the end of a slice that is used for time expansion.
      • Decay: Defines a decay value for the looped area.
      • Loop Offset: Allows you to move the looped area up to 100 ms to the left, preventing pre-attack sounds from the following transient to appear in the looped and crossfaded area.

    Use the Monophonic algorithm

    • Choose Flex Time - Monophonic from the Flex pop-up menu.Monophonic is designed to be used on melodic instruments only playing a single note at a time, and is therefore good for solo vocals and monophonic solo instruments—melody and bass lines, for example. When you use this flex algorithm, your recording should be relatively dry, without audible reverberation. Otherwise, you may want to try using Polyphonic. Monophonic comes with a single parameter:
      • Percussive: Preserves the area around transient markers to protect the percussive part of the sound. If selected, allows better timing for all kinds of percussive monophonic tonal material, such as plucked strings (guitar, bass) or tonal percussion. If unselected, prevents glitches on transient markers in non-percussive tonal material, such as bowed strings or wind instruments.

    Use the Polyphonic algorithm

    • Choose Flex Time - Polyphonic from the Flex pop-up menu.Polyphonic time stretches material based on a process called phase vocoding—a process that uses phase information to time stretch an audio signal without touching its pitch. It is the most processor intensive of all the flex algorithms, but it delivers high sonic quality with suitable polyphonic material. It’s recommended for complex polyphonic material and is good for all kinds of chords—such as guitar, piano, and choir—and also complex mixes. Polyphonic comes with a single parameter:
      • Complex: Enables more internal transients in the audio material.

    Use the Tempophone algorithm

    • Choose Flex Time - Tempophone (FX) from the Flex pop-up menu.Tempophone emulates the effect of an historical tape-based time-stretching device known as a tempophone, and results in a mechanical sound with many artifacts similar to those produced with granular synthesis techniques. Tempophone is intended to be used creatively for special effects and comes with the following parameters:
      • Grain Size: Sets the size of the grains that are played or repeated in their original speed and crossfaded to create time compression or expansion.
      • Crossfade: Adjusts the crossfade length from 0.00, which produces hard artifacts, to the full grain length of 1.00, which tends to sound softer.

    • Use the Speed algorithm

      • Choose Flex Time - Speed (FX) from the Flex pop-up menu.Speed time stretches material by playing the source material faster or slower, including pitch change. Because of the pitch shifting, this flex algorithm is mainly useful for percussive material, but it can be used on all material for interesting creative effects.