GPap1981

Q: Relative and Absolute duration

Hello everybody,

I set a build in optional marker and I'm getting the absolute time of my project with my behaviors.

My issue is that I'm trying to have in the same Final Cut Pro X Title, the option for absolute or relative duration of my behaviors.

But when I uncheck the build-in optional checkbox in Final Cut Pro X I don't get the relative duration as I expect.

I get no animation. Is there a way to have in my title the option for absolute and relative duration of my behaviors ?

 

Thanks.

iMac, OS X El Capitan (10.11)

Posted on Sep 14, 2016 10:08 AM

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Q: Relative and Absolute duration

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  • by fox_m,

    fox_m fox_m Sep 14, 2016 2:47 PM in response to GPap1981
    Level 5 (5,517 points)
    Video
    Sep 14, 2016 2:47 PM in response to GPap1981

    Timing markers are... interesting... and you have to understand what is going to happen when they are in use.

     

    The Build In markers are identical as far as timing goes. The Optional version allows you to turn off the effect. If you turn off the Build In Optional, FCPX will skip everything that executes up to the marker and will start the title from that mark. Basically it's like taking a pair of scissors and cutting off your build-in "leader".

     

    The Build Out markers are essentially the same except there is a weird condition whereby if you set the build out from the first frame of the title and you stretch out the title in FCPX, FCPX will show nothing up until the frame at which the length of the build out in the template will fit the "trailer" of the title.

     

    What it sounds like you want to do is have the option to turn on and off an animation and still have the exact timing you designed in Motion. That is a little more complicated. I'll try to explain.

     

    For this situation, your *best friend* is the Custom parameter behavior. You add this behavior to your object under animation.

     

    Screen Shot 2016-09-14 at 4.37.12 PM.png

    You can add just about all the parameters you need to animate in this one instance of the behavior and you keyframe or apply other behaviors to these parameters just like you would the "normal" parameters.

    Screen Shot 2016-09-14 at 4.40.22 PM.png

    You can right click on the Custom Label and select Publish from the popup menu.

     

    Screen Shot 2016-09-14 at 4.42.36 PM.png

     

    You will get a checkbox in the published parameters which you can rename to something like Animate In.

    Screen Shot 2016-09-14 at 4.44.49 PM.png

     

    THIS you can turn on and off in FCPX and IN COMBINATION with the Build In (which can be "mandatory" now) will protect your designed timing.

     

    HTH

  • by GPap1981,

    GPap1981 GPap1981 Sep 14, 2016 11:06 PM in response to fox_m
    Level 1 (4 points)
    Desktops
    Sep 14, 2016 11:06 PM in response to fox_m

    Thanks for your help.

     

    I'd like to keep my animation in every case. But I'm trying to have the option for absolute and/or relative duration for this animation.

    - For instance with build-in optional marker my animation starts at 1 second and ends at 4 second.

    - Without the marker my animation depends of the length of the FCPX title but is relative ( if I shorten the title or lengthen it, the animation starts and ends accordingly but not at 1 and 4 seconds as before).

     

    And I'm looking for a way to select the absolute or relative duration of animation.

     

    * I know I can have two titles, one for absolute - one for relative but it's Motion, everything it's possible..