5873 Views 13 Replies Latest reply: Jul 28, 2008 11:51 AM by dev-alias
It "seems" like AdHoc might be the solution, but what little has been published about it, suggests it is meant for enterprise-wide distribution apart from the Appstore, not person-to-person. And that I might need to have a server set up specifically to handle that. Not optimal when I all I want to do is to the guy in the next cube over a copy of my app to play with.
But as newscasters are so fond of saying "Only time will tell."
Ad-Hoc is separate and distinct from Enterprise distribution.
Specific examples of where ad-hoc distribution would be used were things like a professor providing an application to his class, or an individual providing an application to a number of friends.
Ad-hoc is limited to a distribution of <100 units and doesn't require going through the app store, so it's pretty much well suited to setting up an alpha/beta program (or any other situation where you want the app delivered for "free" but not to a wide audience).
can't get it to work
followed all the instructions in the ad hoc tab of the distro section of the program portal,
but getting that same 0xE800001 error too,
3G with 5a345
3G with 5a347
1st gen with 5a345 set up as an xcode development device
1st gen with 5a347 set up as a normal device (freshly restored)
no luck yet, getting pretty frustrated.
Is Ad Hoc distribution supposed to work on PCs? Where is the best documentation for this? The "How-To" stuff in the program portal doesn't really explain the process fully.
I have a PC with iTunes 7.7 and an Ad Hoc Provisioning Profile. I use that profile to build an Ad Hoc version of my app. I try to drag and drop the profile into itunes, and nothing happens (AFAIK).
How can I verify that this is working?
I just distributed my beta to 10 testers via adhoc-profile. Worked as expected and descriped in docs.
Suppose you have developer certificate and appId stuff ready in portal.
1) collect UDID numbers from beta-testers and add to portal
2) Create distribution provision profile (provision->distribution->add profile->add hoc->pick appid and devices.
3) generate distribution certificate for adhoc-distribution
4) download distribution_identity.cer and add to keychain
5) download distribution provision profile and drag to xcode or itunes
Exit and restart xcode.
Make sure you have additional plist included for "get-task-allow:false" workaround (search forums if unfamiliar)
From xCode make new build-target (distribution) by cloning release. Follow instructions in Portal Userguide PDF. Go to project-settings (distribute target) and change:
Code Signing Identity\any iPhone OS Device = iPhone Distribution: <your name in certificate>
Code Signing Provision Profile\Any iPhone OS Device = Select provision profile you downloaded. It should be on list to pick.
Clean build and build again. You get app.bundle. Open it and verify it contains _CodeSignature -subdir with signature and embedded.mobileprovision in root.
Distribute app.bundle and distribution provision profile to beta-testers. (File named xxxx.mobileprovision) xxx=which profile name you entered in portal.
Or just read the Portal User Guide. It's actually all there quite clearly
No. They just need a device (iPhone or Touch) with 2.0 Software (OS).
They first install the mobile provision profile (supplied by you) by dragging it directly to iTunes. Re-dragging should popup message-box that profile is already installed so it's easy to verify. Also this profile is visible on the device under settings->common->profiles.
Then they install the app.bundle (provided by you) by dragging it to iTunes->library->software.
Just be careful with xCode build-settings and don't forget the plist-stuff. That caused some problem to me until I found help on these forums.
Well, the docs ARE pretty decent. I think this dist.plist has something to do with last minute changes.
When I started mobile development for symbian back in 2002 the forums WERE the docs - the only docs (ok. headers were there too). We should consider ourselves quite privileged with the documentation level provided - I know I do.
Maybe they are not (yet) perfect but they are by far the best and most comprehensive I have ever worked with. Not trying to kiss anyones *** here but after you try to develop apps with API-headers only documentation you appreciate current situation
Agreed! I personally love all of the sample projects (hooray!). Coming from a console homebrew background, I can definitely appreciate Apple's work with documentation. Also, the forums actually have informed developers like yourself that us newbies can subscribe to, so... hats off to Apple!