Mac Draw II 1.1 under classic

I have some files that were created using Mac Draw II. When I go to open Mac Draw II under the Classic Environment, I get the message "There is not enough memory available to open ....". I get this message when I open Mac Draw II program even without opening a file or trying to create a new file.

In OS 9, I remember I could use the Get-Info command and increase the memory available for the application, but this option does not seem to be available under classic as the Get-Info brings up the OS X Info which does not have a memory allocation.

When I go to "About" in Mac Draw, I see that I have 3851k free which should be enough memory for any file.

Alternately, are there any programs that can read Mac Draw II files?

G5 1.8 GHz, Mac OS X (10.4.10), iBook 10.4 & G4 Quicksilver 867 MHz

Posted on Aug 10, 2008 11:36 AM

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12 replies

Aug 10, 2008 2:26 PM in response to The Hammer610

The option to set memory allocation for a Classic Application is not gone, it just moved to a different place in the GetInfo Box:

61528- Mac OS X: How to set memory use for Classic Applications

One problem that Applications of this era have is that they expect your Hard drive to be under 2 GB is size. When it is as enormous as 8 GB or more, they think it is full. You may need an external floppy or Zip drive to allow saving the files.

Aug 11, 2008 10:54 AM in response to The Hammer610

And running the monitor in millions of colours does silly things with the memory requirements. You may have to come back down to 256 colours for the task you need to achieve.

Edit:
Found my original MacDraw, upped memory to 5120K, reduced monitor to 256 colours. It works flawlessly under Classic on OSX 10.3.9. Opens and Saves, but can only save as MacDraw or PICT.

MacDraw Ii might be better. There's also MacDraw Pro, ClarisDraw, and then ClarisWorks.

Message was edited by: Simon Teale

Aug 11, 2008 5:29 PM in response to The Hammer610

The Hammer610 wrote:
... Alternately, are there any programs that can read Mac Draw II files?...


http://www.eazydraw.com/ "that's with a z"

Never tried it, just have seen the ad in MacWorld magazine. I think you can download a trial version.

You can't boot any of your old Macs in OS 9 anymore? I have my G3 running 10.4.11 on one drive and OS 9.2.2 on another, for those cases where Classic won't run the OS 9 app.

Aug 12, 2008 11:47 AM in response to The Hammer610

While the iBook G4s and PowerMac G5s can't boot 9, you can boot Mac OS 9 on G4 QuickSilvers.

You will probably need your Mac OS 9 that shipped with the QuickSilver or a newer retail Mac OS 9 to install it so you can boot Mac OS 9 on the QuickSilver. Note here which versions of Mac OS 9 will run on which QuickSilvers:

http://docs.info.apple.com/article.html?artnum=25517

If you formatted the hard drive for Mac OS X, that could explain your inability to boot 9 on the QuickSilver. Backup your data at least twice, and follow these directions:

http://docs.info.apple.com/article.html?artnum=75275

Once done, you should be able to boot 9 on your QuickSilver.

Aug 14, 2008 10:01 AM in response to a brody

All extremely helpful replies.

I found I could run Mac Draw II on my G5 by changing the monitor resolution to 256 colors. I did have to open the files from the "File/Open" menu within Mac Draw. The files did not open by double clicking on them.

I copied and pasted into MSWord and saved them. I also printed them as PDF. I will not be able to edit them now, but at least I have copies.

Thanks to all!

Aug 14, 2008 10:08 AM in response to Grant Bennet-Alder

"The option to set memory allocation for a Classic Application is not gone, it just moved to a different place in the GetInfo Box:

61528- Mac OS X: How to set memory use for Classic Applications"

Unfortunately, this note applies only to OS X 10.2 and earlier. In this article, there is a link to set memory allocation for OS X 10.3 and later, but the link is broken.

I think ⚠ that the memory can be allocated through the System Preferences/Classic control panel button. There is a tab for Memory/Versions that seems to address this question. I did not have to try this to get MacDraw to work, so I cannot confirm.

Aug 14, 2008 2:18 PM in response to The Hammer610

Most of that note talks about allocating more for the Classic environment as a whole. In 10.3 and 10.4, if you getInfo on a Classic Application, there IS an item in that box that allows you to change the OS 9 Memory Allocation. Do not despair, just look carefully, it is there with its own Heading. If absent, perhaps that Application is not correctly identified as an OS 9 Application.

Aug 15, 2008 6:53 AM in response to The Hammer610

I think the issue of memory allocation with MacDraw II may be a red herring.

The application is so old (System 6 days or earlier) that even in System 7 there were memory issues and you had to turn off 32 bit addressing to run it.

Threads like this which have run over the years have tended to suggest that increasing memory made no difference whatsoever with Draw, although one person seemed to reckon that reducing memory made a difference for him. I didn't find it helped me (I needed to access old Draw files under OS9 quite a lot at one stage) but the 256 colours and File > Open route worked fine.

Aug 21, 2008 4:03 AM in response to Michael Wasley

This is sometimes the case, but the need for additional memory arises secondary from the increase of colour depth, from maybe B&W or 16 colour, or 256 colour, to the default of millions now. The primary cause is the enormous increase in monitor sizes and resolutions. Running software at 1920x1200 that was designed for 512x384, especially graphics and drawing packages with their "undo" buffers and layers, definitely will require much more memory.

I'm not disagreeing with your opinion, I've come across many apps that were not 32-bit clean, and like you say, you had to turn off 32-bit addressing, even "in the day" to get them to work - Lightspeed C v5 I remember as being an offender.

And based on the evidence of earlier posts and success at running original MacDraw under Classic, I'm sure that 24-bit addressing is not the issue with this app. I'm also unsure as to whether MacDraw II totally pre-dates 32-bit architecture on Mac (Mac II era).

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Mac Draw II 1.1 under classic

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