suggest to record everything at 22.05 khz 8 Bit, then play it through a Marshall amp at full blast, record the result at 192 khz 24 Bit, convert it to 88.2 16 Bit khz and rerecord that through an old Behringer desk with very noisy preamps to 44.1 khz 24 Bit. Then convert the result to 96 khz 24 Bit and finally bounce that to an MP3 at 96 kBit/s, carry the MP3 around the studio location at full moon several times (clockwise) and you will be stunned how amazingly
**** it will sound!
This is
really bad advice.
Everybody knows that between each and
every of the above steps, you must insert both a compressor and a limiter, set to Steve McROCK (Famous Loudness Engineer) UBErLOUD presets - the aim here being that at each stage, the digital audio changes are minimised down to 1-bit - if your audio path is only changing 1-bit in terms of dynamic range, you get a much more accurate performance from all steps in the chain, resulting in, well, a more "pure" and "open" loudness.
As Steve noted in a recent interview discussing the technique, the goal is to listen to the audio and trigger the "F
* me, that's loud!" primal response, which is the audio level just below the ear's failure point. If you also trigger the double-handed
RAWK hand gestures, while simultaneously avoiding breaking any brittle objects in the room (glass, ornaments etc) you know you've got it and are well on the way to being A Label's Best Friend.
Lastly, when you've run through the steps to get your printed audio, to get an extra sheen of loudness magic, run the whole track back out into the room, through the same Marshall stack, and re-record it
again through the same chain - all the pros do this, and it's something that is often overlooked by the less experienced.