Unibody Nvidia + Photoshop CS4 OpenGL bug?
Can anybody with both a unibody and Photoshop CS4 test this on their system to see if its really an issue with the driver or if it is something with my Photoshop installation?
Here's what I do to test. 1. creat a new doc at any size/ppi. 2. drag out a selection and fill with a solid color. 3. free transform object/selection. 4. zoom in on transformed object and look at the edges to see if there is this feathered/semi-transparent edge.
I haven't tested in bootcamp since I don't have a Win version of CS4.
Thanks.
Macbook Pro 2.53Ghz (Late 2008), Mac OS X (10.5.6), Latest January 2009 Nvidia update, Photoshop CS4 11.01