problems with parallel compression

I'm having some problems utilizing parallel compression on some drums. Here's the setup:

-9 tracks of audio (mixed, EQ'ed, etc. ) outputting to a Bus, which serves as the master drum fader
-master drum fader has very light EQ and compression, and a limiter
-audio tracks also have a (post-fader) send going to a separate bus for parallel compression
-parallel comp bus is heavily compressed, slightly EQ'ed
-plugins used are all Logic's: limiter, compressor, channel EQ

The problem is that as I increase the parallel fader, the bass drum loses it's punch. It almost sounds like some kind of phase cancellation. The snare seems to lose a little presence as well. The cymbals, on the other hand, sound great. So if I leave the parallel fader very low, I'm not getting the compression I want out of the cymbals. Any ideas?

I'm still pretty new to mixing, and definitely to parallel compression, so it seems likely a problem with my plugin settings. I got some advice from a friend of mine, and tweaked a little from there, but here are the settings of the compressor on the parallel bus:

Threshold: -17 dB
Ratio: 10:1
Attack: 10 ms
Release: 11 ms
Knee: 0.0
Peak Mode

Thanks for your help.

Mac Pro, 8-core 2.8 Ghz, 6 GB RAM, Mac OS X (10.5.6), Logic 7.2.3, Mountain Dew

Posted on May 17, 2009 1:08 PM

Reply
14 replies

May 18, 2009 9:30 AM in response to jdredge

audio tracks also have a (post-fader) send going to a separate bus for parallel compression


My first thought: are these sends at unity gain? You'll get the effect you want only by how hard you hit the compressor input.

The level of the audio makes a big difference in how the compressor acts and it's 'character.' Each time you change the send level from one track, it affects the mix going in to the compressor and the way it's threshold works, and consequently changing one send level will affect how everything else on that send bus gets compressed.

I don't use sends at all with parallel compression. I do as you do, creating a drum mix first (say, bus 1). The I use bus 1 returning to an aux; that's the aux for P.C.
Often, I'll leave out the o/heads as usually I don't want to mess with their decay or spashiness, so I might treat them separately on their tracks. Again, I might also treat the room mic and Kick-Ext (if used) differently as well (with obscene amounts of compression!), as that's where the magic can happen (I'm working mostly with heavier rock) so YMMV.

On the P.C. aux, I use a compressor (not peak) and with a touch of EQ before, mainly HP and LP filters, maybe with a low-mid lift.

If I do this 'in the box' PSP Vintage Warmer works well for me. Also, Audio Damage's Rough Rider - there's a free version here. which can be effective, and is worth a try..

Now, if you've set up the compressor right, gradually increasing the P.C. fader should get you the effect.

The settings you quote don't help as they're going to change in every situation depending on the levels hitting the bus, although a very fast attack, and quite a fast release generally work best. I'm looking for anything between 15-25 dB of GR - crush those drums!

May 18, 2009 7:12 PM in response to jdredge

Thanks for all the comments, I'll try to address each of them.

caramby:
If I can't find another suitable solution, I will probably go in that direction. Thanks.

apostol13:
My limiter settings are pretty soft, but when I bypass it, the sound changes drastically. I definitely get more punch in the low end, but my cymbals darken quite a lot. Just to clarify, the limiter is on my main drum fader only, not on the parallel bus.

John:
-Yes, the sends are all at unity gain.

-I was actually trying to get my routing set up the way you described, but had some trouble. How do you get your bus to return to an Aux? From what I can tell, a bus can only output to one of the main outputs or other buses. I could open up an Aux and select my drum fader bus as its input, but that would be a post fader connection, which isn't what I wanted. Ideally, I should be able to have the exact same mix/levels going into the master fader and the parallel compressor, right?

-I think you nailed it with the lookahead and PDC settings. I had lookahead at 4 ms and PDC set to Instruments and Tracks. I did notice at times a near flanging effective going on, so I thought there might be a timing issue, not simply a volume/compression problem. After changing PDC to All, the problem is pretty much fixed. I still have some tweaking to do, but that really helped. Thanks.

May 19, 2009 4:39 AM in response to jdredge

The answer is definitely the plugin delay compensation (PDC). If you set it to anything else then ALL, Logic does not compensate for the latency on your busses. So if you send the same source to two separate busses and one has a total latency of 20 ms and the other 40 then you will have a phase problem caused by the 20 ms time difference between the busses. Never use anything but ALL when you're mixing and are using busses (which for me is: All the time!).

The only problem with the setting ALL is that you can't use "software monitoring" without getting a huge latency when listening through Logic. That is if you have any plugins on your busses. Logic will delay your incoming audio with the amount of the latency of your busses. Not good.

Use a sound card with zero-latency monitoring to solve that.

Note that this still apply in Logic 8 as well as Logic 7.

May 19, 2009 9:19 AM in response to jdredge

Glad you sorted it out.

I could open up an Aux and select my drum fader bus as its input,


Yes, that's what I do. I'd forgotten the differences between bus and aux objects in 7 as I'm mostly in 8, where I only use aux objects, but it works fine. Typically my drum mix stays the same because of the player's natural dynamics, and if I change it ITB then I change the P.C. aux to follow, if necessary. Often, to add dynamics in a mic (verse .v. chorus) I'll push the P.C. aux and/or the drum submix.

Experiment and see how it works for you - I'd be interested in hearing how you get on. Also, remember to investigate how similar processing can be used for other applications, such as vocals, guitar busses, b. vox, etc (if appropriate for your material).

May 22, 2009 1:21 PM in response to apostol13

After having messed with it a fair amount myself, I can give a basic explanation here.

The lookahead delays the audio that runs through the Limiter so it can process the incoming data. Since I had PDC on my Audio tracks but not my buses, the lookahead was delaying the audio routed through that bus. When I increased the lookahead time I could hear the delay increase. This delay seems to have caused some phase cancelation, which is why I lost a lot of punch in my kick.

May 22, 2009 1:38 PM in response to apostol13

Hi Apostol;

jdredge beat me to it, but I would describe it slightly differently - but the end effect is the same which he described.

Lookahead 'sees' into the future of the incoming audio stream from the HD before it's played back, so that a limiter, for example, can more accurately process incoming peaks exceeding the threshold by adjusting itself earlier. This all introduces latency.

So with plug-in delay compensation on, if a plug-in is on a bus or output, Logic delays other channels so that everything is in time. If a latency-inducing plug-in is on an audio/instrument track, it moves that track forward to compensate.

So without PDC on a mix which has tracks with plug-ins with latency, the tracks will play back slightly out of time, and depending on the lookahead specified, can cause weird phasing issues or (in extreme cases) sound out of time.

May 25, 2009 1:20 PM in response to John Alcock

John, I've downloaded the demo version of the Vintage Warmer (2). My initial response is that it sounds pretty nice, but I'm a little confused by the settings--maybe you could shed some light on this for me. I guess I'm just a little stuck on the usual parameters (ratio, threshold, attack/release, etc.), though I realize the Warmer doesn't operate in quite the same way. I have read the manual's description of the settings, but some of them are a bit confusing.

First, the Ceiling parameter. This seems kind of like the threshold in a compressor, or the output level of Logic's limiter, at least by description. But in using it and observing the meters, I'm a bit confused. I currently have the meters set to VU, showing gain reduction. If I put the ceiling knob all the way to the right, I get a completely uncompressed sounding signal, and the meters sit (almost) all the way to the left and don't move. As I decrease the ceiling value the meters move to the right and I can here the compression kick in. So it would seem to me that the further the meter moves to the right, the greater the amount of gain reduction that is occurring. However, when snare and other loud hits occur--and thus, when the most gain reduction ought to be occurring--the meter jumps to the left.

Second, Drive. This basically just boosts the input signal before it hits the compression stage, right?

And is there any sort of ratio control? Or is it entirely dependent on how you set the knee control? The knee sets the amount of compression applied to signals leading up to the ceiling, right? The speed settings are simple enough, so I get those. Anything else I'm missing? Thanks.

May 25, 2009 3:17 PM in response to jdredge

I guess I'm just a little stuck on the usual parameters (ratio, threshold, attack/release, etc.), though I realize the Warmer doesn't operate in quite the same way.


Right. It is a bit confusing and there are only some controls which have usual plug-in equivalents. Look at VM as being a limiter, which in turn has an infinite ratio. The compression element of VM (as I understand it) affects the amount of compression underneath the ceiling. So the knee control affects that compression depth, rather than the compression curve, related to threshold, as seen in conventional compressors, like a sub threshold adjustment.

the knee sets the amount of compression applied to signals leading up to the ceiling, right?


Exactly. The ceiling, you would think, is the limiter ceiling for output a bit like Logic's adaptive limiter output. It is really a way of moving the output level to something other than 0 dbFS, and works with the saturation settings on the VM's back panel, and the way it handles the input side of VM. So I usually leave the ceiling at zero (as it's not being used for mastering) and change the drive, knee and saturation to taste. So the metering behavior you see, to me makes sense. Compare with pre and post, and adjust the drive, and it is more visually in step. I think it's more like a threshold than anything else. The knee is also affecting VM's make up gain, which you can balance with the drive knob to get the right amount of coloration.

Drive is, as you say, just an input level.

I always have FAT on. When used on drums, I change the rear saturation to less high and bass, more mid. I also change the freq. settings to be more active in the low mids, but this changes for each kit. I usually have brick wall and Auto (for release, not auto gain) on, with release set at X1.

The Mix control is mysterious to me. You would think that it works so that you can change the mix between an unprocessed input to the VM output and therefore use it on a drum submix without a separate bus for parallel compression, but it sounds different to me (and much better) when I use it on a bus set to 100%, so that's what I do, with some EQ before VM.

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