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X1600 graphics and Pixel Shader support

I have a first gen 17" MacBook Pro (2.16GHz, 2GB RAM, ATI Radeon X1600 graphics) with a graphics card that's supposed to support Pixel Shader 3.0 as documented here. However, when I run this software, the features that create textures and images onto 3D surfaces don't work. My understanding is that they should work with the X1600. Can anyone shed some light on this apparent incompatibility?

17" MacBook Pro, Mac OS X (10.5.6), 160GB iPod classic, 16GB iPod nano (silver), iPhone

Posted on Jun 1, 2009 10:49 AM

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X1600 graphics and Pixel Shader support

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