Adding FLTK to Xcode

Does anyone know how to add the FLTK toolkit to Xcode?

I tried this:
http://forums.macrumors.com/showthread.php?t=150040

However, that didn't work. Is there a different and/or earier way to install this?

Thanks

MacBook Pro, Mac OS X (10.4.11)

Posted on Jun 13, 2009 3:46 PM

Reply
4 replies

Jun 13, 2009 4:33 PM in response to spitfiredd1

spitfiredd1 wrote:
Does anyone know how to add the FLTK toolkit to Xcode?


I had never heard of FLTK until your post.

I tried this:
http://forums.macrumors.com/showthread.php?t=150040

However, that didn't work. Is there a different and/or earier way to install this?


Could you go into more detail? At best, you are one of only a handful of people using this software on MacOS X. If there is a different or easier way to install it, you will have to find out. If you get stuck, post the details here.

Jun 14, 2009 6:15 AM in response to spitfiredd1

As Ranjeet pointed out, that post is almost 4 years old. The latest FLTK may be quite different. There aren't a lot of Xcode specific details there, so that shouldn't be much of an issue.

I think you should focus on building the FLTK projects as you would build them on Linux - using only the command line. You don't really want to use Xcode at all. If Xcode is correctly installed, then everything should work the same way as it does on Linux. There may be some system paths that are different on MacOS X, but those can be easily tracked down an fixed.

Now, if you gain some additional experience with Xcode, you could certainly figure out how to integrated FLTK projects into Xcode in a more user-friendly manner. I doubt it would be worth it though. If you want to make a professional-looking MacOS X program, you need to use Xcode and Interface Builder. You can re-use common code used by other operating systems, but the GUI and system-specific tasks need to be done by the vendor's (Apple's) tools for best results. Since GUI is all the FLTK does, I wouldn't recommend using it on MacOS X.

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Adding FLTK to Xcode

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