Noise Sweep [Whoosh] In Logic

All,

I am making a electro house song in Logic and it's missing one thing...build-ups [noise sweep/swooshes/etc.]. I have searched the internet, YouTube, read posts, etc. but I'm still missing something. I am really hopeful that someone could take a few minutes to provide me step by step instructions on how to create the swoosh sound I am looking for as part of the buildup of my song. Different options are welcome, but I'm so new to logic, just saying to this that and this further confuses me. Thanks in advance for your help!!!

MacBook, Mac OS X (10.5.6)

Posted on Jul 9, 2009 6:48 PM

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11 replies

Jul 10, 2009 9:33 AM in response to ScubaSteve1028

I think the sound you're referring to is a reversed crash cymbal. You can probably find the sound somewhere on the internet, or take a recorded cymbal and effectively reverse it in Logic. There's a reverse reverb effect in one of Logic's plugins too, which I like because you get the reverse signal before the actual sound, and then you hear the recorded sound too.

Remember... "Just play with it!"

Jul 9, 2009 10:19 PM in response to ScubaSteve1028

Steve, the link above was no good for me, so I'm gonna try and just wing it.

A "whoosh" effect can take place in a lot of ways, and in combinations of those ways.

The first I'll suggest will be the well known Doppler effect, which combines probably all of the ways I'll suggest:

1) amplitude, in which the sound gets louder as it comes into a certain range of hearing. This can be done easily in a variety of ways, but the fact remains in a stereo field, you will pick a certain spot where the audiences hearing is considered to be, and make it louder there, and more quiet in other spots. You'll do that over time, and using pan. That is, play a certain sound- let's say a sustained trumpet note that lasts for 15 seconds- and make it be louder in the center rather than on the left or right side at a certain point, and the listener will imagine themselves at the center of it, and picture movement occurring from left to right- or however you set it up.

2) tonality, again using the Doppler effect, things far off don't reveal themselves in their full audio range further away as they do close up. That is, they sound more fully in the sound spectrum when it's closer to you than they do far away. That's only natural- think of an echo's "HELLO- Hello- hello" and you can duplicate that by removing some amplitude, which I brought up above, and also by removing some of the original sound spectrum (removing bass and treble), which will make it seem as if it was moving away, which is what things in real life do, as illustrated above with the echo.

And the way to do this in a DAW is by using automation, which will allow you to adjust the tonality (by automating EQ) and the volume (by automating amplitude) over time, and by using the pan controls (which can also be automated). I hope any of this helps, if you want, I can maybe send a file in which I've done this to your email, which may clear it up. Good luck, L

Jul 10, 2009 9:21 AM in response to Eriksimon

Thanks for the recent posts. I'll give your suggestions a try. I appreciate the in depth descriptions, but I'm still a little lost. I was actually hoping to receive step by step instructions on how to create a noise sweep or whoosh sound that would increase in sound/intensity from beginning to end and at it's peak the bass would come back in - similar to how trance/house/club songs are made. Again, since I am new and thus slow with Logic, I am hopeful to receive a post such like this.

1 - Open Logic (obviously)
2 - Click the Master Tab
3 - Insert an EQ (as an example) by clicking this and then that...
4 - etc.

Also note, the "link" in my original post is not a link. It was created by my use of brackets [ ]...

Thanks all for your help!

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Noise Sweep [Whoosh] In Logic

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