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Mike Kwiatkowski

Q: Shake on a Mac Mini (seriously)

My trusty dual G5 is soon going to give up the ghost and I'm looking for a replacement. Since Shake and FCE are the most intensive apps I run, I was wondering about the real world performance between the new Mac Pros vs a Mac Mini. I don't think Apple will ever optimize Shake or FCE for multi-core processors, so I was thinking about getting a Mac Mini. It's faster than my dual G5 on paper and 1/6 the price. I don't need bleeding edge performance - I'd settle for "a tad faster than my old dual G5".

Would this work?
Am I missing something?

Serious replies requested.

Dual 2Ghz G5, Mac OS X (10.5.8)

Posted on May 12, 2010 4:33 PM

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Q: Shake on a Mac Mini (seriously)

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  • by varjak paw,

    varjak paw varjak paw May 14, 2010 2:59 PM in response to Mike Kwiatkowski
    Level 10 (169,883 points)
    May 14, 2010 2:59 PM in response to Mike Kwiatkowski
    The integrated GPU in the Mac mini is probably going to be the limiting factor. If you can't justify a Mac Pro, I'd suggest you consider an iMac Core i5 or Core i7. Either of those would run rings around your G5 while not being as expensive as a Mac Pro. Even the Core 2 Duo iMac with the ATI Radeon GPU would be a significant improvement, over either the G5 or the Mac mini, if you can't justify the Core i5 or Core i7 units.

    Someone else here may be able to report real-world performance with Shake. If it's Intel-native, and I could be wrong but I don't believe it is, the increase in performance for Shake may not be that great since it will have to run in PPC emulation. Final Cut performance, though, should improve significantly as long as you have a current version.

    Regards.
  • by Jon Chappell,

    Jon Chappell Jon Chappell May 14, 2010 3:10 PM in response to varjak paw
    Level 5 (4,005 points)
    May 14, 2010 3:10 PM in response to varjak paw
    Dave Sawyer wrote:
    If it's Intel-native, and I could be wrong but I don't believe it is, the increase in performance for Shake may not be that great since it will have to run in PPC emulation.


    Version 4.1 is Universal Binary, so it runs on Intel Macs.
  • by Mike Kwiatkowski,

    Mike Kwiatkowski Mike Kwiatkowski May 15, 2010 8:29 AM in response to Mike Kwiatkowski
    Level 2 (164 points)
    Video
    May 15, 2010 8:29 AM in response to Mike Kwiatkowski
    Has anyone seen Shake run on an 8 core machine and noticed a crazy-fast speed increase?

    If not, I hope this is not the end for Shake. I'd love to see Shake with a touch interface -- with all the noodles, camera angles, and sliders, I think it would be a great candidate for a touch UI.
  • by varjak paw,

    varjak paw varjak paw May 17, 2010 7:01 AM in response to Jon Chappell
    Level 10 (169,883 points)
    May 17, 2010 7:01 AM in response to Jon Chappell
    Thanks, Jon. I couldn't remember.
  • by Eisen Feuer,Solvedanswer

    Eisen Feuer Eisen Feuer Jun 2, 2010 11:13 AM in response to Mike Kwiatkowski
    Level 1 (20 points)
    Jun 2, 2010 11:13 AM in response to Mike Kwiatkowski
    Mike, Shake 4.1 has always been multithreaded, and can use up to 8 threads (in turn it fills out 8/16 logical cores while rendering on my machine). You can choose the number of available threads in the Globals tab or define the number of threads to be used in the screen that comes up before any sort of render.

    The reason you can choose to use less threads is because more threads = more RAM needs simultaneously, and when I'm doing something crazy like using the Warper to straighten out a 100 megapixel panorama, I have to render using just one core or the render will come out without the Warper having been applied.
  • by dekekincaid,

    dekekincaid dekekincaid Jun 2, 2010 11:25 PM in response to Mike Kwiatkowski
    Level 1 (65 points)
    Jun 2, 2010 11:25 PM in response to Mike Kwiatkowski
    Mike Kwiatkowski wrote:
    If not, I hope this is not the end for Shake. I'd love to see Shake with a touch interface -- with all the noodles, camera angles, and sliders, I think it would be a great candidate for a touch UI.


    I don't know how to break this to you but Apple cancelled all development on Shake in June of 2006.
  • by Mike Kwiatkowski,

    Mike Kwiatkowski Mike Kwiatkowski Jun 6, 2010 9:10 AM in response to Eisen Feuer
    Level 2 (164 points)
    Video
    Jun 6, 2010 9:10 AM in response to Eisen Feuer
    Thanks Eisen - I thought Shake may have been too old to know what to do with a major multi-core machine. You may have saved me from a Mac Mini.