45rpm wrote:
This is described in the David Nahmani's book as "Creating Drum Rolls in Hyper Edit" as far as I remember or you have got it here from his forum I guess. It does not matter - in both cases the David's method is known for long time users unless that the name of the method must be changed to "Machine Gun Snare Roll Creation".
O.K lets try to fix some of the settings which may cause problems and add something new to that...
In the Inspector change Grid from 1/16-Note to 1/96-Note.
This setting is "tempo" dependent. For instance 1/96 is quite extreme for say tempos higher then 100 and may cause (phase shooting) of the snare roll. Let's say you can try 1/48 for tempos 120-130 for example to achieve more natural rolling. (Keep in mind such Q settings will cause "Machine Gun Issue" - see below how to prevent that).
In the Inspector, double-click to the right of Length (where it says "1 0") and enter, say, 100 (this means you'll be creating notes that are 100 ticks in length;
This setting is also too much (tempo dependent as well) and will cause note ends overlapping if you try to open the snare roll in the Piano Roll to make some further time editing (see below).
Here I can recommend settings 30- 40 tics for example.
_"The Machine Gun Issue"_
It is a result of the Hyper Edit SN grid (Q) drawing.
What I mean is that the SN roll need some "Groove" template to prevent the gun shooting (Q). As an example if you open some live performed snare roll recorded as midi via midi drum set you will note that in the most cases the starting notes time distance is higher then the end notes time distance (the ones before the last "Hit" note). I.e the drummer tends to play the roll as time crescendo groove - slow to fast. It can be seen in the Piano Roll very well using a proper zoom. There are different scenarios depending on the style etc but in any case a "Groove Template" is welcome.
My Tip is to use a roll "Groove Template" that I have made previously in the Piano Roll, or I have got it (drag&drop) from some Software Drum Instrument (which offers midi lib), or you can Import some existing etc.
The idea is instead choosing a grid settings of say 1/48 etc to choose a "Snare Roll Groove Template" from in the SN lane grid menu after that you can draw a line of note events (using some crescendo velocity) so the note events will be drawn according the groove template directly in the Hyper Edit which must solve the "Machine Gun" issue.
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