OpenGL 3.3 support with OSX

When can we expect OpenGL 3.3 support?

10.6.4 supports only opengl 2.1

MacBook Pro7,1, Mac OS X (10.6.4)

Posted on Jul 6, 2010 10:47 AM

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3 replies

Jul 6, 2010 12:16 PM in response to Juan Jansen

You're better off doing your own research so you can avoid the canned politically correct type of non-help help. Still, 2,1 is pretty sad, that came out in 2008.

If your MBP has Nvidia 320M,
e GeForce GT 320M has support for DirectX version 10.1 and OpenGL version 2.1.
http://nvidia-geforce-drivers.com/geforce-gt-320m.php


Besides, it takes time. Even OpenCL 1.1 APIs are too new and graphics seems to be suffering some kind of upheavel.
http://www.nvidia.com/object/cudaopenclnew.html

And, you would need a graphic card that supports 3.3. What next? DirectX11 support in Windows too? At least the Windows 7 driver has support, now, *Supports OpenGL 3.3* And Nvidia updates their Windows drivers more frequently.
http://www.nvidia.com/object/notebook-win7-winvista-257.21-whql-driver.html

Wikipedia is a good start:
http://www.wikipedia.org/

*OpenGL 3.3*
Released 11 March 2010

OpenGL 3.3, simulatenously released with OpenGL 4.0 and supplemented by a set of new ARB extensions, backports as much functionality possible from the OpenGL 4.0 specification for use on previous generation GPU hardware. Includes GLSL 3.30.

*OpenGL 4.0*
Released 11 March 2010
Supported Cards: nVIDIA GeForce GTX 400 series, ATI Radeon HD 5000 series

Jul 6, 2010 12:27 PM in response to The hatter

I'm not overly appreciative of the implication:

You're better off doing your own research so you can avoid the canned politically correct type of non-help help. Still, 2,1 is pretty sad, that came out in 2008.


You're more than welcome to add your remarks, but the left-handed slap in the face isn't necessary. Furthermore, not speculating on the forums isn't a matter of being politically correct, it's a matter of conforming to the Discussion's rules.

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OpenGL 3.3 support with OSX

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