I/O Buffer size

Recently, I was having some issues with artifacts (audible "pops)" during playback within a project. The Apple Logic rep told me to increase my I/O buffer size from 64 to 512. This change took care of the issues with artifacts during playback. My question is will this change negatively effect the quality of my projects, when they are bounced out as mixed down stereo files? I recorded and bounce out at 24 bit 44.1Hz.

Thanks!!

Posted on Jan 10, 2019 10:51 AM

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Posted on Jan 10, 2019 11:10 AM

No, the buffer size has no bearing on the quality of the bounce - of an offline bounce, that is.

Unless you have ironclad reasons to bounce realtime (such as using external sound modules), always bounce in offline mode.

4 replies

Jan 10, 2019 12:48 PM in response to wgspar2

Think of the Buffer as a Digital Audio Bit Bucket, your computer's CPU needs to keep the bucket from emptying, the smaller the Input/Output Buffer the less time and the harder the CPU has to work keeping the bucket above empty. If it the buffer does hit empty you can get a system overload and/or audio artifact. Since the CPU also has to provide processor cycles for all virtual instruments native DSP effects and all in Real Time, you can see that I/O Buffer size is an important setting. There is also a side effect involved. The larger the CPU buffer the more time your computer has to work, however more latency is introduced into the system. This shows up as a slight delay when monitoring a voice/guitar/instrument running through Logic's audio engine, it can also cause a small delay when playing virtual instruments from a MIDI controller. Most MIDI/Controller work can use a 256K buffer, audio monitoring w/Logic effects needs a 128 buffer. When mixing/listening and not recording the buffer can be set from 256 on up.

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I/O Buffer size

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