Mask on a texture photo for a 3D font
Hello
Back to texture problems. In this thread
https://discussions.apple.com/thread/8459090?r_s_legacy=true
Fox-m (whose comments have always been a major help for me) holds it that a 2D-fixed resolution group is the best way to have an as manageable as possible texture from a keyed photo or a video. I still have problems with this:
1) the easiest way on my side is to drop in the texture box the keyed pix itself, not any group containing it. No way for me to get anything decent with a 2D fixed resolution group or any clone of it, at least if I choose "None" as the wrapping method. Repeat and mirror work, but I can get "None" to work only if i use the keyed 2D photo itself as the texture, not a group containing it. Fox-m: can you give any clue as to the precise placement and scale setting you use to get your results, since I may need your method when you read what follows...?
2) Now, let's suppose I put a mask on the 2D-image to get this mask's effect faithfully reflected in the 3D text element's texture (still in my "only working personal case", that is with no proxy group involved). And here's the strange thing that happens: with mirror or repeat, the mask is perfectly reflected in the texture. It works. But not with "None" ! The image disappears altogether with no way to get only a glimpse of it back. Pump the scale all the way up to see it, it never turns up in the 3D text... whereas I can get the box (in the inspector) to display it...
Please, can anyone help. I would like to be able to apply any kind of filter or treatment to the image that I drop in the texture box of the 3D text elt.
Thank you very much.
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