PLEASE re-add 32-bit support

I love my 2019 Mac Pro but I mostly bought a high end Mac Pro mostly for the Games on Steam or anywhere. With ARM coming in the near future it makes Macs almost impossible to have games as game companies wont bother making games for Macs as ARM makes it even harder to make games Mac-Compatible. As I have finally got a powerful Mac Pro I've been trying to buy games that I like but its impossible as they are all 32-bit. I've even tried to downgrade to macOS Mojave but surprise surprise thats impossible too. Games are a huge chunk of my life and I wish Apple would bring back 32 bit support. Also I cant use Photoshop CS6 because its 32-bit too and I cant afford to rent from Adobe. I'm 43 years old and I've been a Mac user for most of my life but Apple are making it very hard for me to like them ever since Steve Jobs sadly died. PLEASE PLEASE PLEASE re-add 32-bit support to makes Macs enjoyable again because game companies are just not interested in upgrading 32-bit games to 64-bit games. Yes there's Apple Arcade but none of those games grab me. I hate PC and Windows but I wish I bought a PC instead of a very extensive 2019 Mac Pro 16 core and I'm disabled so that means I have very little money to spare. Playstaton's and XBOX's have backwards game compatibly so why cant the new 2019 Mac Pro? Please Apple re-add 32-bit support for mostly games because due to my bad hand control I just cant use Playstaton's and XBOX's.

Mac Pro, macOS 10.15

Posted on Oct 2, 2020 7:40 PM

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13 replies

Oct 6, 2020 9:48 PM in response to KainsTorment

Agreed. I’m using a 2014 MacBook Pro and when my laptop upgraded to itself Catolina, I tried it for less than a week before I downgraded it back to Mojave. Honestly I am not a fan of games in Apple Arcade as I primary prefer games from Steam on my MacBook.


They should have postponed that update until they fixed the initial bugs it had. It crashed several times when I was using my laptop for school work. And honestly, Apple does not gain or lose anything much by keeping 32 and 64 but games. Developers were already transitioning to 64 bits. The software allowed us to use 32 bits before this update, keeping it a bit longer would have done no harm.


Sure Apple warned developers to transition to 64 bits a few years back, but it’s pointless on old apps used for school/work or old games from small developers who won’t reprogram an old game just to make it into 64 bits. That is literally the reason why I downgraded, just to play Steam games.


I had this MacBook since I was a teenager and now as an adult I want to get a PC bc Apple programming is not the basis for computer games or school/work apps. Windows and Linux is.


Search up Photo Enthusiast on YouTube. I followed his guide to the letter to be back on Mojave. Afterwords, make sure your setting doesn’t automatically update OS to ensure it stays as Mojave until you decide you want to upgrade. Also search up PC builds online to make your own PC using available hardware. This can be a cheaper alternative to buying a new gaming laptop.

Oct 7, 2020 7:05 AM in response to ProcrastinationAdult

ProcrastinationAdult wrote:

They should have postponed that update until they fixed the initial bugs it had. It crashed several times when I was using my laptop for school work.


That discussion happens with most new releases, unfortunately. Some upgrades (as differentiated from updates) are better than others. The first version or three tends to be a little unstable.


Which is why various folks will defer have-to-work product system upgrades (as distinguished from updates) until there’ve been a couple of updates.


Same discussion happens on iOS and iPadOS, too.


I’m in no rush to get to Big Sur on the main systems.


For those with available hardware non-production, running the betas can help identify the worst of the new early, though I;d avoid running betas on anything that has to work, and on anything linked with a has-to-work Apple ID iCloud.


nd honestly, Apple does not gain or lose anything much by keeping 32 and 64 but games. Developers were already transitioning to 64 bits. The software allowed us to use 32 bits before this update, keeping it a bit longer would have done no harm.


Having native 64-bit and only 64-bit APIs makes for less work with (for instance) when migrating/translating/emulating x86-64 apps to Apple silicon arriving with Big Sur; two whole run-time environments is more work and more testing than one. As for “a little longer”, the 64-bit transition has been ongoing since starting OS X ~10.5; for a ~dozen years, and Apple has more recently been posting time-to-go-64 messages openly to end-users since macOS 10.13.4. That’s a lot of messages sent to the app developers.


Need older stuff? Install a hypervisor, load Mojave as a guest, and have at...

Oct 3, 2020 8:45 AM in response to KainsTorment

32 bit is dead. Microsoft also announced a few months back that all new Windows computers will ship with a 64 bit version of Windows 10 only. They are no longer distributing a 32 bit version.


For now, Win 10 will launch an emulator to run 32 bit apps, but it doesn't work for all of them.


This is what Apple has been (sort of) doing since Mountain Lion. All new Macs since then will boot 64 bit only. That's how long Apple gave vendors to get off their butts and update/upgrade their apps to 64 bit. Those that still haven't done it are either a) lazy, b) don't care about their customers, c) already haven't supported the app for years, or d) the vendor is no longer in business, so there's no one to update the code.

Oct 3, 2020 7:36 PM in response to KainsTorment

Official details: Apple announces Mac transition to Apple silicon - Apple


The Apple silicon Macs have not been announced yet, past the developer transition kit from earlier this year.


The Apple silicon system migration will happen over the next two years, per Apple.


Your Mac Pro has an Intel x86-64 processor, and not an Apple silicon processor. It will not run Apple silicon apps, nor iOS or iPadOS apps.


I don’t know what Steam and the various games vendors plan for Apple silicon systems and/or for existing games.


Most systems get five to maybe seven years of hardware support, though how fast the macOS system and app transition will be, nobody here knows.


Apple has announced tools that allow Intel x86-64 binaries on Apple silicon systems with Rosetta 2 and related. Interestingly, Microsoft Windows 10 on Arm has recently announced that similar capabilities for running x86-64 apps on Arm-based Windows systems are in development.

Oct 3, 2020 7:06 PM in response to MrHoffman

I guess I’m the odd one out. Being disabled with bad hand control I can only game with a keyboard and trackball and Mac Pro’s are my biggest aid in life. I’m not buying another Mac until my 2019 Mac Pro can’t have the latest OS and I hope that’s in 9 / 10 years time as I’m not made of money. Guess I’m stuck with Boot Camp once I save up for a PCIe SSD 4TB. I just wish games were for Mac too as they are more than capable.


I’m assuming as I have a 2019 Mac Pro 16 core that I can’t have silicone games in the future?


also will steam upgrade old games? Because I’ve just bought the first Witcher game but I can’t play it because it’s 32-bit

Oct 3, 2020 5:50 PM in response to Ronasara

Ok ok I wish I hadn’t brought it up now :)


One thing though... Ronasara I didn’t know that PC’s are doing 64-bit? Basically regarding games I’m mostly basing what I said around the fact on what I’m finding on Steam. Steam often said “this game won’t work on Catalina because this game is 32-bit”


I get that warning with 90% of Steam games for Mac and I have asked Steam if they will update their Mac games to 64-bit in the future etc, they basically said no because they couldn’t be bothered. So that was the reason why I thought Steam and PC’s were staying 32-bit and based on that info that’s what made me do this plea to Apple but I guess I was completely wrong on this one :)

Oct 3, 2020 6:23 PM in response to KainsTorment

Mac isn’t commonly used for gaming. Users aren’t buying piles of games for Mac, so vendors are creating fewer games. Fewer games means fewer games-related buyers, too.


For iOS and iPadOS, yes, there are lots of games. Per Apple, those iOS and iPadOS games will work on the upcoming Apple silicon Macs, too.


Microsoft Windows has been 64-bit for many years. That started with variants of Windows XP.


Availability of Windows 10 32-bit builds has ended.


Windows (64-bit) can be installed on and will boot on that Mac.

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PLEASE re-add 32-bit support

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