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SceneKit sQL Thumbnail Extension

I have the following system 2020 iMac and having serious issues like mouse are not moving as it should like very difficult and system seems doing very heavy load but I was not doing anything but to browsing and using typing comments on Facebook. Another one is FCPX, whenever I start that SceneKit activity shows up and my machine got just boiled. Fan is start kicking to max speed. The TEMP is went over 93 today but the other day it was 100c and computer just restart by itself with Catalian. I couldn't believe my eyes. So I thought upgrading Big Sur might solve the issue but still here. One thing I did not notice with Catalina was SceneKit. Never seen that before.


I can understand if I doing some rendering but just opening time is not that I have experienced with. I tried to installed Big Sur again and again to see whether there is an error and now I have done 3 times already but nothing change. Same error. I am seeking some help here and help me what did I do wrong ? Is that mean 2020 iMac cannot use Big Sur smoothly ?


Appreciate your time ! Please kindly help me how to solve my lagging issues !!!



iMac 27″, macOS 11.0

Posted on Nov 17, 2020 10:44 PM

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Question marked as Top-ranking reply

Posted on Dec 14, 2020 12:52 PM

Doing some more investigation on this I've narrowed the issue down to only reproducing on OBJ files that meet the following specific criteria:

• The MTL file contains spaces in the filename

• The OBJ uses mesh groups


Right-clicking your OBJ files and opening with TextEdit to examine the raw OBJ description shows the following:



I am an iOS Developer who works heavily in the 3D ModelIO / SceneKit space. Not only have I had this issue running Big Sur, we had this issue in our app when loading in OBJ due to an underlying issue with ModelIO, which SceneKit uses when constructing scenes from OBJ files. ModelIO triggers fatal errors in both Big Sur and iOS 14 if any of the material filenames or mtl filenames contain spaces as there's an internal bug in their text parser. This may provide context to the process running on Big Sur.


I already filed Feedback for the ModelIO issue on 26 August 2020 which could be the underlying issue behind the SceneKit SQL Thumbnail Extension but have not received a response from Apple.


Until Apple fixes their ModelIO OBJ/MTL parser to accept spaces again, the only fix I've found is to rename every texture and mtl file to not include spaces.

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8 replies
Question marked as Top-ranking reply

Dec 14, 2020 12:52 PM in response to RenderThis

Doing some more investigation on this I've narrowed the issue down to only reproducing on OBJ files that meet the following specific criteria:

• The MTL file contains spaces in the filename

• The OBJ uses mesh groups


Right-clicking your OBJ files and opening with TextEdit to examine the raw OBJ description shows the following:



I am an iOS Developer who works heavily in the 3D ModelIO / SceneKit space. Not only have I had this issue running Big Sur, we had this issue in our app when loading in OBJ due to an underlying issue with ModelIO, which SceneKit uses when constructing scenes from OBJ files. ModelIO triggers fatal errors in both Big Sur and iOS 14 if any of the material filenames or mtl filenames contain spaces as there's an internal bug in their text parser. This may provide context to the process running on Big Sur.


I already filed Feedback for the ModelIO issue on 26 August 2020 which could be the underlying issue behind the SceneKit SQL Thumbnail Extension but have not received a response from Apple.


Until Apple fixes their ModelIO OBJ/MTL parser to accept spaces again, the only fix I've found is to rename every texture and mtl file to not include spaces.

SceneKit sQL Thumbnail Extension

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