Which behavior will create the opposite of an Overshoot effect?

For a nice build-in, the Overshoot behavior moves an object from sitting dead still a it's starting point, and if you set the number of cycles to 0.5, rather than bouncing back and forth a few times, it just overshoots once, and settles at it's end point.


I would like to basically reverse this behavior exactly. Meaning... for a nice build-out, I'd like the shape to "bounce" in the beginning, and then exit the scene. I know that I could keyframe this move, but I thought there might be a behavior that does this, or some kind of "reverse move" feature for the overshoot, that I just can't see.



Posted on Mar 19, 2023 6:17 AM

Reply

Similar questions

2 replies

Mar 19, 2023 2:02 PM in response to Dolmetscher

Hi Dolmetscher


I thought we might get this question from you soon as you are using overshoot in your project.





To reverse overshoot we add a second overshoot and then we add a reverse behavior to the same parameter, so we have 1 overshoot for the in animation and another for the out animation with a reverse behavior applied over the same frames for the out animation. There are a few ways to do this, here is the most basic example of it.





Duplicate your overshoot behavior and put it at the other end of the project. Then, to the same parameter apply a reverse behavior



If you are working in a regular Motion project or a generator, note that clones have a reverse function in the timing controls.


There are some tutorials available that cover this topic in detail, but we are not permitted to provide you a link to those resources here in the forum.


This thread has been closed by the system or the community team. You may vote for any posts you find helpful, or search the Community for additional answers.

Which behavior will create the opposite of an Overshoot effect?

Welcome to Apple Support Community
A forum where Apple customers help each other with their products. Get started with your Apple Account.