Which behavior will create the opposite of an Overshoot effect?
For a nice build-in, the Overshoot behavior moves an object from sitting dead still a it's starting point, and if you set the number of cycles to 0.5, rather than bouncing back and forth a few times, it just overshoots once, and settles at it's end point.
I would like to basically reverse this behavior exactly. Meaning... for a nice build-out, I'd like the shape to "bounce" in the beginning, and then exit the scene. I know that I could keyframe this move, but I thought there might be a behavior that does this, or some kind of "reverse move" feature for the overshoot, that I just can't see.