Is there a way to export animation keyframes from Motion to FCP?

I'd like to export or copy/paste or whatever bulk way to transfer a collection of keyframes from Motion to FCP. That would help me right now.


Any idea?

Posted on May 7, 2023 3:57 AM

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4 replies

May 7, 2023 12:36 PM in response to fox_m

fox_m wrote:

I would need to know the source(s) of the keyframes, and their intended destination(s).

I move back and forth between 2 similar projets in Motion and in FCP. I use Motion to create 3D subprojects in order to generate short MOV clips that I export to the main production FCP project.


I would like to export one Motion object's Properties keyframes data Transform.Position.X/Y, Transform.Rotation.X/Y and Transform.Scale.X/Y to the same clip object in FCP. I understand that the 3rd dimension data, Z, does not make sense to be automatically exported and have to be simply ignored.


You may wonder why I need to do this. The reason is I animate 3D incompatible USCZ and Motion objects that don't interact nicely in some positions in Motion. I assume I can solve the problem in FCP as long As I can export the animation path. Bad design from me, I suppose.


Sorry for the long answer. Did I answer you question, Fox?

May 7, 2023 3:00 PM in response to claude_210

You cannot export or copy/paste keyframes from Motion to Final Cut. But you can build projects that can handle multiple keyframe setups, and publish them to Final Cut.


For two 3D objects...


All 3D (USDZ) objects are "like" objects. You can copy/paste parameters between any two (or more) models.


Set up the object you want to animate in Final Cut. Set all the parameters to 0.


From your other Motion projects, copy the 3D object you want the keyframes from and paste them into your FCP template project. You can copy in all of them - they'll be deleted later. You can turn off their visibility to keep them out of the way.


1) Create a Rig with a Popup menu.

Add Transforms > Position, Rotation and Scale parameters to the widget.

Rename the Snapshot "none". You want a Normal state at some point in your menu.


2) select the second menu item and rename it. While the second menu item is set/selected (you can "move away" from the Rig parameters)


pick one of your other models and click and drag the (entire) Transform pane (click and drag on the "Transform" titlebar) onto your FCP model in the Layers List. All the keyframes (and/or settings) will be copied in one throw.


Go back to the Rig Popup and check that the keyframes were placed by going to "None" then back to the second item. If everything is okay - you can delete the model you copied from.


3) select the third menu option... repeat... for as many keyframe variations as you want.


Delete all the extraneous 3D Objects, Publish the Rig Popup menu and publish your template to Final Cut.


Now for the tricky part:


Set the Popup Menu to None.

Publish the Position, Rotation and Scale parameters of the model IF you want to be able to make custom keyframes in Final Cut Pro — you will be allowed to do this for the None menu option only! Any changes you make to the "none" state will be preserved even if you go to one of the other menu options. It is the ONLY set you will be able to keyframe or change parameters in Final Cut Pro. All the "pre-animated" selections will not allow you to change the parameters.


If I left something out, just let me know.



Is there a way to export animation keyframes from Motion to FCP?

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