Why does the "Keyer" in FCP not have a mask feature?
I have been working on a sort of... "Bootleg... poor man's Blue/Green screen effect in FCP. (Images Below).
We shoot in 1080p, and the subject sits relatively still in the center of the frame the entire time. He sits in front of a blue wall. Like this...
I 100% understand all 120 reasons why this is not good enough to really get a good crisp chromakey'ed transparent background. But... for right now, I am only interested in finding how I can use FCP as best as possible to correct a few issues.
So, I do a little color correction, and I drop in the "Keyer" from the FCP effects section. This is what I get after some tweeking of the Keyer.
It's not bad! I have a generated background underneath (behind) the main timeline, and the blue wall basically disappears leaving on one little splotchy area on the left, and a piece of black furniture to the right. Note: This is after I've already used the "Sample Color" and some of the sliders to dial in the Keyer. Once I get it looking "this good," I just drop in two "shape masks" from the FCP effects library and cover up the two "oddball" areas.
And this is what I get...
It really does look pretty descent... considering it is super thrown together.
The problem I would like to resolve is... if you look at his raised-hand... you can see where some blue "over spill" is making his hand transparent. I thought... that since many of the FCP effects have an "Add a mask" feature... such as the Blur effects... why does the Keyer NOT have this?
For example... if you drop the Gaussian Blur effect onto a clip, and you want to establish an area of the screen that is ignored by the Gaussian blur, i.e. is not blurry... There is a little "Add a mask" feature in the Inspector on the gaussian blur. Create a shape mask... and where ever you place this mask... it will not be blurry.
I would like to add a mask to the Keyer that will simply do away with the Keyer in the center of his chest... since he never moves around. The Keyer does not have this "add a mask" feature. I thought I might be able to do it by adding another "shape mask" to the center of his chest. But this does not work. If I drop in the mask... it show up a a hole in his chest. If I invert the mask, it erases everything around him... except the mask.
Anybody know how I might be able to do this?