The game we develop stucks on loading screen
Hello everyone,
We've been developing a mobile game for both platforms, and we've encountered a perplexing issue specific to iOS. Occasionally, the game simply halts and gets stuck on the starting loading screen. Strangely, after a period of time—usually a couple of hours or even a full day—it starts working again. This problem occurs with both the version available on the App Store and the one distributed through TestFlight. We have thoroughly examined the logs, but there doesn't seem to be any indication of what could be causing this behavior, everything there is clean.
We haven't made any recent changes to the game or the app store settings, so it appears to happen randomly. It feels as though the game stops functioning due to factors beyond our control, such as third-party libraries or even Apple itself.
Has anyone encountered a similar issue before or have any insights on how to resolve it? Your assistance would be greatly appreciated.