rpseguin wrote:
Thanks!
It really wasn’t a Mac Studio question, but apple.com’s forums seem a bit too eager to categorize into buckets.
I was not trying to put you into a "Bucket". I was trying to find a Mac that would support a lot of monitors, as only the high end will do that. The Mac Studio being one of them.
I just looked up the Mac Pro specs, and it is the same as the Mac Studio
- Eight displays with up to 4K resolution at 60Hz
- Six displays with up to 6K resolution at 60Hz
- Three displays with up to 8K resolution at 60Hz
All other Macs will support fewer monitors.
So at this time, if you want a 2x2 configuration of 8K monitors, you will need to use a Linux box with the necessary extra GPU cards.
No other Mac will come close to the monitor support in the Mac Studio and the Mac Pro.
Keep in mind that for the most part Apple is a "Consumer" computer company. Their Pro line tends to support creative artists in audio, photo and video. So the bulk of their hardware and software tends to favor Mom & Pop users, some medium power users, and in a few small markets professionals.
What you want to do is currently outside the scope of the current Mac product line.
With respect to OpenGL, I do not know Apple's reasons for stopping OpenGL support, except about that time "Metal" came out, which is more or less Apple's "DirectX". I suppose it made more economic sense to focus on Metal as they could make it faster on Mac, since they could tailor the APIs to more closely match the hardware primitives available on Macs. Also Mac suffered performance issues in gaming compared to DirectX based games, so another reason for Apple to create "Metal". Dropping support for OpenGL may have just been a case of stealing all the Apple OpenGL developers for the "Metal" project.
From your standpoint it would be a pain to change portable graphics APIs, but here is a link to alternatives to OpenGL. I am not a graphics person. I not even a GUI type person, as I spend most of my time working in a terminal emulator ssh'ed into Linux systems working in the Vim source code editor.
https://alternativeto.net/software/opengl/