How do I use a HDRI image to light 3D models (.USDZ) in Apple Motion?
I have a scene in Apple Motion with a 3D model in USDZ format with PBR (physically based rendering) based materials. This means the robot should realistically reflect a panorama HDR environment image. But how do I add a 360 degree HDRI environment to light this model in Motion?
What I have: The USDZ 3D model in Apple Motion with no realistic environmental lightning and reflections.
What I want to achieve: realistic PBR lightning and reflections (example from Cheetah3D).
MacBook Pro 16″, macOS 14.4