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Mac mini M4 Pro Display Resolutions

I have a MacBook Pro M1, and a 5k LG monitor with 5120 x 2160 res. When I use it I can use the "default" setting which is 3840 x 1620 and it is perfect for me.


I just got a new Mac mini M4 pro. Its default for the same monitor is 3360 x 1418, and the resolution kinda sucks. But there is only one high res option at 5120 x 2160 which is way too small to see things.


Is there a way around this that I am not aware of? would the same issue be on the studio? I do not understand where the limitation comes from unless it has something to do with the MacBook Pro m1 having a certain res on the built in display. But that would make me think the mini should be able to do that res no matter what because there is no built in display.


both are using same thunderbolt cable.


Also both are using same OS version.


here is the options :



Thanks,

Brandon





Posted on Nov 14, 2024 6:58 PM

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Question marked as Top-ranking reply

Posted on Nov 25, 2024 2:31 PM

Servant of Cats wrote:
So I'm guessing it is a LG 40" UltraWide (40WP95C) WUHD 5K2K Nano IPS Curved Monitor

In my case, it's an LG 34" 34BK95U-W UltraFine (flat panel), but I see the same issue. As one who used the 3840x1620 setting routinely and now finds it unavailable on my new 16" M4 Pro MBP, it's annoying. It's even more annoying because I frequently switch back and forth between that Mac (my personal one) and my work Mac, a 16" M1 Pro MBP, that does support 3840x1620. So now, the text sizes are different between the two every time I switch. Major PITA.


FWIW, my LG display is Thunderbolt 3 and connected as such, so it seems unlikely this is a cabling/bandwidth issue. Especially since older Macs had no problem in the same setup, obviously.

For what it's worth, "like 3840x1620" would imply the use of an internal canvas that had 7680x3240 pixels. A 32" Apple 6K Pro Display XDR has a native resolution of 6016x3384 pixels. So the mode which you want to use would require a canvas with about 22% more pixels than the total number of pixels on a 32" 6K display.

As you said in your other reply, the M4 Pro should have no problem with that...the M1 Pro doesn't, nor does the 2019 16" Intel Core i9 MBP that is my prior personal Mac.


Your supposition about the internal canvas is correct. When taking a full-screen screenshot with either of those other Macs connected to the display, the output is a 7680x3240 image.



I've submitted feedback to Apple on this, and suggest anyone else with this issue does the same:


Feedback - MacBook Pro - Apple


31 replies

Nov 16, 2024 3:51 AM in response to Servant of Cats

Servant of Cats wrote:

For what it's worth, "like 3840x1620" would imply the use of an internal canvas that had 7680x3240 pixels. A 32" Apple 6K Pro Display XDR has a native resolution of 6016x3384 pixels. So the mode which you want to use would require a canvas with about 22% more pixels than the total number of pixels on a 32" 6K display.


On the other hand, as long as you limit yourself to two displays, the Technical Specifications for the M4 Pro Mac mini seem to say that one of them can have "up to 8K resolution at 60 Hz … over Thunderbolt or HDMI."


I would think that an 8K output would have the ability to handle the internal canvas for Retina "like 3840x1620" mode. But maybe I'm wrong …

Dec 30, 2024 5:37 PM in response to brandonfromsaint charles

As someone who also has the LG 34" 34BK95U-W UltraFine display (but no M4 Mac), I have to ask - if you think 5120x2160 is "too small", then why did you buy a 5K2K display? You could've just bought a smaller 30" WQXGA 2560x1600 display or something and use the full resolution rather than upscaling.


Not saying that Apple shouldn't fix this of course, but I'm curious. 🤷🏼


Also, everyone has said the M1-based Macs are fine - what about M2 or M3? No one out there in thread-land with any of those who can chime in?

Dec 30, 2024 10:09 PM in response to Greg Earle

Good point, we aren’t being totally accurate when we say that we want “3840 x 1620.” What we’re asking for is to use the “looks like” 3840x1620, but MacOS actually uses the full 5120 x 2160 res and smooths the fonts really cleanly with all those extra pixels.


Another way to state this:

5120x2160 on 40” 21:9 display is 139 dpi

3840x1620 on 40” 21:9 display is 104 dpi

3360x1418 on 40” 21:9 is 91 dpi


what we want is to use 139 pixels to represent a 104 pixel inch-sized object, which means it can have smooth edges.


The alternative currently being offered is 3360x1418 (91 dpi) which is clean but too big (most lower res monitors are scaled for 96 dpi)


Also if I have a second monitor at 96-100 dpi, fonts will look similar on both if we can use this setting

Dec 31, 2024 1:28 PM in response to Greg Earle

Greg Earle wrote:

As someone who also has the LG 34" 34BK95U-W UltraFine display (but no M4 Mac), I have to ask - if you think 5120x2160 is "too small", then why did you buy a 5K2K display? You could've just bought a smaller 30" WQXGA 2560x1600 display or something and use the full resolution rather than upscaling.

Not saying that Apple shouldn't fix this of course, but I'm curious. 🤷🏼

Speaking for myself, because 3840x1620 is a lot more screen real estate than 2560x1600. The highest available scaled option on the M4 with the current macOS is 3360x1418, which is noticeably (to me) less than 3840x1620.


Also, WQXGA is a 16:10 aspect ratio and that would completely defeat the purpose of choosing an ultrawide monitor like the ones under discussion that have a 21:9 aspect ratio. 5K:2K is like a 4K display that’s 1/3 wider.


Also, everyone has said the M1-based Macs are fine - what about M2 or M3? No one out there in thread-land with any of those who can chime in?

Reports elsewhere indicate M2 and M3 Macs support 3840x1620 (I haven’t tried myself but could connect my wife’s 14” M3 Pro MBP). Seems this issue is specific to M4 chips.

Mac mini M4 Pro Display Resolutions

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