Display scaling and resolution
Hello. In the settings I see only the ability to change the resolution, but not scaling (as is done on Windows). Because of this, I have to set the resolution to 1152x720.
MacBook Pro 16″, macOS 15.3
Hello. In the settings I see only the ability to change the resolution, but not scaling (as is done on Windows). Because of this, I have to set the resolution to 1152x720.
MacBook Pro 16″, macOS 15.3
That's normal.
Macs don't handle high-PPI displays in the same way that Window PCs do. They use a Retina scaling system where in a Retina mode, the drawing canvas can have twice as many pixels in each direction as the nominal "resolution" in Displays {Preferences/Settings}.
The way that you set text and object size is by setting a Displays {Settings/Preferences} "resolution". When this is a Retina mode, the actual drawing resolution will be greater.
E.g., on a 27" 5K Studio Display,
I believe one of the reasons Apple did things this way was for backwards compatibility. In the early days of high-PPI displays, I think a lot of Windows applications simply ignored the global scaling factor, and as a result they displayed unusably small output on high-PPI displays. On the Mac, the way the APIs were set up gave the system a chance to identify which drawing calls were from legacy applications, so the OS could transparently adjust those calls to make things work better.
That's normal.
Macs don't handle high-PPI displays in the same way that Window PCs do. They use a Retina scaling system where in a Retina mode, the drawing canvas can have twice as many pixels in each direction as the nominal "resolution" in Displays {Preferences/Settings}.
The way that you set text and object size is by setting a Displays {Settings/Preferences} "resolution". When this is a Retina mode, the actual drawing resolution will be greater.
E.g., on a 27" 5K Studio Display,
I believe one of the reasons Apple did things this way was for backwards compatibility. In the early days of high-PPI displays, I think a lot of Windows applications simply ignored the global scaling factor, and as a result they displayed unusably small output on high-PPI displays. On the Mac, the way the APIs were set up gave the system a chance to identify which drawing calls were from legacy applications, so the OS could transparently adjust those calls to make things work better.
Did you have a question?
How did you solve this problem on your macbook?
Well, I don't know what the problem is. So if you could explain.
Thank you for your detailed answer.
Display scaling and resolution