Weird rotation in USDZ models in Keynote exported from Blender
In my Mac, a MacBook Air (M2, 2022) with macOS Sequoia 15.3.1 i made a 3D model on Blender which i wanted to use in my Keynote presentation, but the rotation in keynote is weird, when it is 90° instead of being correct it looks weird and diagonal, here's an example of a headphone 3D model from Apple website i tweaked a bit in Blender and exported to USDZ in Keynote:
Incorrect weird rotation ⬆ But in the value it should be normal because its 90° ⬇️
MacBook Air, macOS 15.3