That crash was due to a NULL pointer bug, which resulted in a very predictable segmentation fault. Some piece of code tried to dereference a pointer that held the address 0. Normally that is a special value that means that a link currently leads nowhere, e.g., in the list "A --> B --> C --> NULL", the NULL would indicate that C was the last item. If, say, a piece of code carelessly followed the link from C to the "next item" without testing to see whether if there was a next item, the CPU would act like a club bouncer to help show the buggy code the error of its ways.
I couldn't tell you which particular piece of code has this bug. The developers of "The Sims 2" might be able to do so – if they had the full crash report, or if they were able to replicate this crash for themselves. But the bug type is very recognizable and is a common "cause of death" for buggy applications.
"Do not follow the NULL pointer, for only chaos and madness await thee at its other end."