Audio glitches on Mac after macOS Tahoe update

I'm having audio glitches even under the device is underload a little bit just a little bit and I don't know how to fix that thing. It happens just after the macOs Tahoe update. I didn't have any problems in previous Os.



[Re-Titled by Moderator]

Original Title: Audio Glitches

MacBook Air 13″, macOS 26.0

Posted on Sep 19, 2025 7:00 AM

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Question marked as Top-ranking reply

Posted on Feb 15, 2026 11:08 PM

I've been experiencing the same issue on macOS 26.3 (M3 MacBook Air) — audio gradually becomes very quiet and muffled across all outputs (built-in speakers and Bluetooth), only recoverable by a full reboot.


After some investigation, I found that "sudo killall coreaudiod" alone is insufficient — in fact, it seemed to make things slightly worse each time. The key discovery was that when I killed coreaudiod without killing audio client processes, the audio would briefly recover (~1 second) before immediately degrading again. This suggests that some client process holds corrupted state that re-infects the freshly restarted audio stack.


What actually works (without reboot):


Kill all processes that have CoreAudio loaded, then restart all audio daemons (not just coreaudiod — also audiomxd, audioclocksyncd, etc.):


lsof 2>/dev/null | grep CoreAudio | awk '{print $2}' | sort -un | xargs kill -9 2>/dev/null
sudo killall -9 coreaudiod audiomxd audioclocksyncd audioanalyticsd audioaccessoryd AudioComponentRegistrar


More complete script and details here: https://gist.github.com/metrovoc/0b5e3590c6069cf99b01559863bc2ce4


Still working on identifying which specific app is the primary trigger. Running Xcode/CoreSimulator in the background appears to be a contributing factor.


91 replies
Question marked as Top-ranking reply

Feb 15, 2026 11:08 PM in response to danyisdany

I've been experiencing the same issue on macOS 26.3 (M3 MacBook Air) — audio gradually becomes very quiet and muffled across all outputs (built-in speakers and Bluetooth), only recoverable by a full reboot.


After some investigation, I found that "sudo killall coreaudiod" alone is insufficient — in fact, it seemed to make things slightly worse each time. The key discovery was that when I killed coreaudiod without killing audio client processes, the audio would briefly recover (~1 second) before immediately degrading again. This suggests that some client process holds corrupted state that re-infects the freshly restarted audio stack.


What actually works (without reboot):


Kill all processes that have CoreAudio loaded, then restart all audio daemons (not just coreaudiod — also audiomxd, audioclocksyncd, etc.):


lsof 2>/dev/null | grep CoreAudio | awk '{print $2}' | sort -un | xargs kill -9 2>/dev/null
sudo killall -9 coreaudiod audiomxd audioclocksyncd audioanalyticsd audioaccessoryd AudioComponentRegistrar


More complete script and details here: https://gist.github.com/metrovoc/0b5e3590c6069cf99b01559863bc2ce4


Still working on identifying which specific app is the primary trigger. Running Xcode/CoreSimulator in the background appears to be a contributing factor.


Apr 24, 2026 10:32 AM in response to danyisdany

The reason is: Audio I/O Overload and Real-Time thread priority conflicts caused by a synchronization failure between the browser's process management and the macOS 26 (Tahoe) CoreAudio engine during resource deallocation.

Error codes: HALS_OverloadMessage and vm_rtfault_records.

If you are using Google (Chrome) or Firefox, please:

  • Launch the browser with the --disable-features=AudioServiceSandbox flag to bypass the sandbox-related Exclave permission conflicts.
  • Ensure the system output sample rate is locked at 48,000 Hz in Audio MIDI Setup to prevent resampling jitter during process termination.


Nov 10, 2025 11:55 PM in response to DJ-R

I did not notice this response when browsing the thread initially. I too had Xcode Developer Tools iPhone/iOS Simulator app open and yes it clearly causes/amplifies the problem. Closing iOS Simulator removed all audio glitches! My guess it's not just iOS Simulator but simultaneous open active apps interfacing with macOS audio services do not play well together in current Tahoe system. Maybe.

Nov 26, 2025 3:19 PM in response to danyisdany

I've reported this issue separately in MacBook M1 Pro with USB headphones crackl… - Apple Community but looking at the discussion and workarounds (killing coreaudiod or changing the format in Audio MIDI Setup) it seems to be the same problem.


For everyone else, can you see if in your case MacOS unified logs show the same messages around the time that the crackling starts?


Use this command to stream logs in realtime with a filter that should show only audio-related events:


log stream --predicate '(eventMessage CONTAINS[c] "audio" || eventMessage CONTAINS[c] "media" || eventMessage CONTAINS[c] "IOSurface" || sender CONTAINS[c] "audio" || subsystem CONTAINS[c] "audio" || process CONTAINS[c] "audio") && NOT process IN {"runningboardd", "airportd"}'


In my case, there are 3 events in the logs that seem to accompany this problem: coreaudiod: (libAudioIssueDetector.dylib) (a report of detected audio issue ), usbaudiod: current microframe timestamp calcError (a USB audio error) and HALS_OverloadMessage: Overload (an overload errors in Apple CoreAudio Hardware Abstraction Layer).


In my case, the workarounds discussed (killing coreaudiod or switching the device's sample format in Audio MIDI Setup) only help temporarily, and the crackling comes back in a few minutes, gradually escalating to completely inaudible.

Nov 10, 2025 9:33 AM in response to k_azmi

k_azmi wrote:

You are my hero. I just changed my format. I don't know this setting before. Because before updating to Tahoe 26.1, this problem never showed up.

Image default after update to Tahoe.
https://discussions.apple.com/content/attachment/c2a451cf-04a2-409c-a118-45fa25d545c2


and found your solutions. I changed the setting to format below.
https://discussions.apple.com/content/attachment/d0fe3df9-7b68-43f9-addb-66d139302b0c

and my sound become normal again. Big thanks for you.


good computing k_azmi ! Appreciate your feedback.

Oct 9, 2025 6:09 PM in response to danyisdany

Yes and it's unfortunate that most if not all 3rd party software developers scramble to keep up with Apple Updates.

It may take developers several months to write codes to fix issues. Since Windows is not as aggressive on updates as Apple the users are spared the headache. I'm running a Multi Media platform on Mac Studio. Recording studio and Video editing. I did notice some of the settings were lost with the Tahoe update for instance MIDI routing had to be reconfigured to be able to have sound. Also a native plugin synth only the sound crashes and that didn't happen before. There are non response glitches on commands that were not there before. What I mean by glitch is a freeze up.

Mar 28, 2026 5:35 AM in response to danyisdany

Created a minimal workaround script for this.

It checks the current audio output and, if the active device is external, it switches once to the Mac’s internal output and immediately back to the same external device.

That is enough to fix audio on my machine for the next 10-60mins.


The script uses switchaudio-osx to read and change the output device from the command line. I trigger it with a shortcut from BetterTouchTool, but it can be run from Terminal as well.


https://gist.github.com/fl034/dbf7e445d96a3979af734911aac6ebe0

Audio glitches on Mac after macOS Tahoe update

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