Please create a test library, import one clip, put that on a timeline with no effects, hit play and turn the scopes on and off while watching the GPU level. You previously said activating *only* the scopes during playback will cause it.
If it does not happen in that test library with one clip, we need to find the difference between that and your normal config.
Export a project XML then load that project XML in your new library. Play that while turning the scopes on and off. Does the high GPU happen when turning the scopes on?
If so select all clips on that timeline with CMD+A, then remove all effects via Edit>Remove Effects. Play that timeline with scopes up. Does high GPU happen then?
If not, do SHIFT+CMD+Z to restore all effects, select half of the timeline clips and remove those with Edit>Remove Effects. Play the timeline and turn scopes on/off while watching the GPU. Does it happen then?
If there is any difference, continue that process on the other half of the timeline, then 1/4, etc. and narrow down where it's happening. Or you can just delete half of the timeline, then the other half, then half of that half, etc.
Unfortunately there is no macOS built-in method of monitoring per-process GPU consumption. We assume the high GPU consumption is due to FCP (and it may be) but we can't even verify that. E.g, it could be WindowServer or some other process that tracks FCP graphics calls.
I can send you a procedure to gather much more data but you must install XCode (which is free), which requires an Apple Developer login (which is also free). If you cannot do that on the machine due to restrictions, and if the above methods don't point to a solution, that won't be possible.
As Terry said, it is very important to do the requested steps he mentioned. It is only by dividing the problem into pieces while tracking the behavior of each one that we can figure this out. If we leave it all together, it is like a cave man poking a strange object with a stick. It is usually impossible to figure out what's happening under the covers.