KucataMeduza wrote:
I don’t really understand the point of “this is a Windows game.”
Rosetta 2 is Apple’s own compatibility layer. CrossOver depends on it. This setup worked before and now it doesn’t — that’s the definition of a regression.
Exactly. But Diablo2 also depends on a special WINE GPU translation layer strictly for M-series Macs which is another point of failure. A change or bug in any one of them (macOS, Rosetta2, WINE, WINE GPU translation for M-series, or even the game itself) will break the game, yet the game still runs fine on Windows. That is five points of failure. Where is the problem that can fix it....it is in at least one of those five points of failure? Blizzard won't fix it if the game is still running fine on Windows.
Playing Diablo2 on Windows, only has two points of failure, but Blizzard will fix the game regardless if the game is at fault or Windows. Just two points of failure.
Playing Diablo2 on a game console (assuming Diablo2 is available) also has two points of failure....once again Blizzard will fix the game to make it work.
Are you suggesting that on an Apple Support forum the solution is to abandon macOS and buy a Windows PC?
That is not what I said. I said if you want a smooth enjoyable gaming experience, then select a game made specifically for macOS & M-series Macs.
Or play a Windows game on a Windows PC which meets or better yet exceeds the game's Recommended System Requirements. Or play the game on a dedicated gaming console (if the game is made available for one). Those are your best options for getting support from the game's developer if something doesn't work correctly.....maybe.
Playing an Intel CPU native game made specifically for Windows will always be a risk. You will always be wondering when the next gameplay interruption will occur....and how long will that interruption last before that game can be played again?
You and others here think Codeweaver's CrossoverMac is a magic guaranteed way to play an Intel based Windows game. That is the only way such a game can be played on macOS. There are no guarantees it will work, much less always work. Maybe Diablo2 will play smoothly, and maybe it won't. Seems like right now it doesn't work at all. Will it ever work again?
And what if Blizzard thinks WINE is a security risk in regards to promoting cheating? Like I said before, IIRC there was concern among Linux gamers years ago about whether Blizzard was going to ban (permanently) Linux users using WINE to play one of the Diablo games or WoW. Ultimately nothing happened, but there was some confusion and some people were banned temporarily because they played a Blizzard game using WINE.
I know some WINE gaming history, because I lived it & used it on Linux (still a couple less points of failure than running a Windows Intel game on an M-series Mac, but still very problematic).
Because if Apple expects people to remain in their ecosystem, bugs in their own translation layer should be taken seriously and fixed — regardless of what application exposes them.
What Intel macOS native app has this Rosetta bug? Maybe if there is such an app with that bug, then maybe if Apple considers it important, then maybe Apple will fix it. Maybe.
Do you think there is any incentive for Apple to fix the bug if only Codeweaver's CrossOverMac has the issue? Think about it.....to allow a Windows Intel based game to run on an M-series Mac through yet another third party app. Why would Apple spend time & money to allow Diablo2 to run on an M-series Mac when the Diablo2 developer (Blizzard & Microsoft) doesn't feel like spending time & money for a native macOS app?
While I do appreciate Codeweavers and the WINE team for what they do......I have used WINE since the early 2000's to have some Windows only apps run on Linux........I'll present things from a different point of view. Why do you want to support Blizzard & Microsoft by giving them money when they don't care about you playing their game on macOS? Just something to consider.
At least when I'm using Linux I know I'm on a niche system and will have to do lots of work to do things the average Windows user can do in "seconds". Mac users don't realize they are in nearly the same boat outside of the AAA apps, except with games.....they may be in a worse position than Linux gamers these days.
I'm only trying to give Mac users some perspective here, and a bit of a history lesson regarding WINE (aka CrossOverMac). Reality/truth is not always pleasant. You and everyone else are free to ignore my 2 cents.