<< I didn't realize that Macs had as severe limitations as this when it came to the cables used. >>
The Apple standard for its built-in hardware-accelerated displays, makes them suitable for full-motion video for production/display of cinema-quality video. Folks really are producing commercial feature films on Apple equipment, so It MUST meet the highest standards. That can not tolerate any dropped frames, and NO dropouts or partial-blank scan lines due to memory under-runs or Transmit errors due to low-spec or overly long cables.
These acceptable settings are obtained by a query to the display itself. In most recent versions of MacOS, no transmit errors are tolerated, or the display will drop out.
Under Windows, you manually choose the settings you prefer, or download a popular "Driver" (which is actually a package of resolutions and setting thought to be good ones). Whatever happens is your problem.
<< it showed 2 meters for the USB-C to DP at 48Gbps and up to 3 meters for the DP to DP at 48Gbps >>
Neither USB-C nor DisplayPort alone can run at 48 G bits/sec. The upper limit is just under the maximum USB-C 3.2 speed of 20 G bits/sec.
I am not certain where you got information about cable lengths. There may be lots of folks running 'that other Operating System" with displays with microscopic random snow in their pictures, and they are perfectly happy.
NOT on a Mac. The Mac has 'no errors' as its standard.
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The signals used for DisplayPort and USB-3 Volts use dual-rail balanced drivers and receivers. It is conceivable that when driving only one display-cable, you 'get by' with so little noise that the signals squeak through most of the time. That does not indicate they are Robust enough for long term use. Adding an additional display might add enough additional noise to make a margin connection Into a connection that incurs errors often enough to drop out.