WINGSTER888 wrote:
Greetings to all the Apple Support Community. I need guidance on learning Xcode, Swift, and syntax of Swift? Does anybody have any knowledge and experience to giving step by step approaches of ways of learning Swift, syntax of Swift, and Xcode? I'm new at coding? I own a M1 Mac Studio Ultra.
This is an immense and years-long question.
Usual “Hello World” starting point for Swift nowadays would be a (existing or new) Playgrounds project. Maybe an Xcode project comprised of a command line tool template project written in Swift. Why “maybe”? Xcode is very flexible and powerful and capable tool, and adds substantially to the difficulty, when first learning Swift, or first learning about programming. Playgrounds app is just easier.
Apple tries to position Swift as an introductory language, though it’s really not. Swift also been a moving target, which tends to make finding contemporaneous coursework and related materials more difficult. This includes the Xcode UI itself routinely getting reorganized, which makes (for instance) following not-matching tutorials difficult.
BTW: there are some Swift class student and instructor textbooks available from Apple in Apple Books.
One of the more common choices for an introductory programming language is Python. Harvard has a free introduction to computing and to programming in Python, CS50p:
https://cs50.harvard.edu/python/
And more generally, CS50x, for how the many pieces of programming fit together:
https://cs50.harvard.edu/x/
The Stanford CS193p course is a good one too, but that course absolutely presumes familiarity with programming in other languages. It’s definitely not an introductory class; there are prerequisites.
For folks just getting started and learning about topics including program flow and related topics, Scratch can also be useful. (Harvard intro.)
Apple Playgrounds app is probably the closest for introducing programming in the Apple language realm, and can be a good path for learning Swift — but there are big gaps in coverage past the Playgrounds introductory and Swift introductory materials, including algorithms and data structures, and a view toward how computers (and apps) are constructed such as what CS50P covers, or deeper into computer science and concepts with CS50x.
Some of the previous discussions on this and similar:
Where can I learn about Swift? - Apple Community
I'm just starting out coding/programming - Apple Community
Good places to learn swift for IOS app de… - Apple Community
Some info and resources from Apple:
Learn to code - Apple Developer
Learn - Apple Developer
Meeting plans - Swift Coding Club - Learn to code - Apple Developer
Caveats apply, too: There’s a great big gap between the Apple intro materials and using the Xcode and related tooling and app designs, and an equally big gap from the introductory manuals and such to algorithms and data structures, and around debugging, and UIs and the rest. And I’d be exceedingly cautious around using AI code generation and related tooling, as the introduced bugs in the (auto-completion-generated) code can be quite spectacular, or quite subtle, or can potentially involve source code licensing and copyright issues. That’s all yet to be untangled.
If you do decide to start learning to program with Swift, absolutely start with Playgrounds app, and not with Xcode. Xcode is very powerful, and also very complex. Playgrounds is simpler to deal with, and can allow you to (initially) focus more on your learning and your code, and not the tools.
Apple has an internal organizational demarcation between consumer-focused efforts and third-party developer-focused efforts. You’re asking this question here in the consumer-focused side of Apple, with rather fewer developers around here. You’ll want to avail yourself of the developer-focused side of Apple, and the developer resources:
Apple Developer Forums