Inadvertent $1500 in app purchase Tap Zoo - warning!

My young cousin played some free games on my girlfriend's iPhone and somehow managed to purchase Tap Zoo (it must have logged in beforehand). Within this game, players can buy gold coins which I understand buys animals.

My cousin who is 8yrs old proceeded to make nearly AUD$1500 worth of purchases of these gold coins within the app, without any need for password or any warnings. Remember this game is designed for children.

I checked the developer's website and it appears they have acknowledged they have done the wrong thing and have supported people to seek refunds.

We have emailed iTunes support OVER 48 hours ago and no response. Can someone recommend what we can do as this is a lot of money and our credit card has been cancelled because the bank thought it was a suspicious purchase.

I have posted link to Streetview Labs - please be careful and don't let your kids play this till the developer fixes the problem which is over 10 days old and doesn't seem to be fixed yet.

*Any advice on how to get iTunes to respond all we have is an email and it has been 3 days since the first email we sent.*

iMac 21.5, Mac OS X (10.6.2)

Posted on Sep 22, 2010 6:08 AM

Reply
477 replies

Dec 14, 2011 2:02 AM in response to deggie

this is a very strange logic tbh, would the sales person hapilly accept payment from an under 16 let alone a child presenting a credit card? even though the perant/guardian had openned the door, beckonned the child in into the store and was browsing close by. perhaps


No, of course not, it would be illigal let alone immoral to do so without further checks. so would would support the seruptitiously swiping of the card out site of the perant/guadian and the child knowing the pin as 'fair game'?


kids have no real idea of cost let alone value, to make an example, i was with my 7 year old neice, she asked for an item from the shop window. it was a peice of tat that would not last a few minutes, as children do she raised cain. So she was told 'i have no money', to which she replied "thats easy, you can just go to the hole in the wall and get some more".


even stating in large bold text the item costs in real money a child will rarely understand this, they have no concept in relation as we can not conceive the vastness of the universe as adults, we just know it is bigger than Russia or Australiabeven put together.


Apple are not innocent they well know the issue and the hardship caused to their clients 'ignorance'. you could argue Apple is not responsible for such ignorance or their own lack of care (not passing judgement here), if so then have any sort of password in place?


tbph Apple having such a squeaky clean business and quality image it makes no sense to me to allow this activity to continue without at least offering the choice of a one time purchase or the time limit option allowing multi-purchasses after having entered your password.


Currently this is very simular to XBOX LIVE, they sometimes offer a 2 day Gold pass for a £1, as with Apple the only way to pay is credit card, the only way to cancel is to phone immediately (assuming you are aware) or cancel te card and get a new one issued - who needs that inconvenience and why should they when dealing with reputable companies?


this happened to my freind he did so for his grandsons thinking a pound for some peace and quiet was well worth it, who then added DLC maps, several games and it cost £280. You purchase points for so much, then buy with the points removing any association with real money, kids play monopoly or cards with tokens, so why would they think otherwise than free?


companies operating like this do so legally maybe, but should look hard at their moral compasses, it has taken a long time for the general public to embrace online transactions, this type of sales could easily deflate that fragile confidence.

Jan 21, 2012 9:33 AM in response to giovanni perche'no

I Have just been stung for £51.03 as my son(11) playing DRAGONVALE on his ipod touch thought he was buying with game money.

He is horrified that this was real money.

I didnt get notification emails until today and i cannot believe how much he was able to spend in a short period on a free app!

Those who say I should be supervising him in everything he does - in an ideal world yes, i have two other children to supervise too , does this mean that i should allow one child time to be supervised at a time. In my house this is impractible.

A manual does not come with the device - perhaps if Apple included this then I would have known that there were certain settings that would prevent apparently free apps making charges.

Apple should have responsibility towards the app - this is not free if it is asking for charges.


I am very disappointed.

Jan 21, 2012 10:39 AM in response to mazstar

Those apps simply prey on families with young kids. It is clearly predatory practices. Of course, we all heard about the neo liberal argument that if you were a good parent, you'd have one of those latin nanny who would supervise your kid and that you should read all stuff on the app page, including when half the sentence is hidden behind the "more" link etc. or that such and such amount of money is not too much for a stupid gem for a degraded elite who have too much cash on their hands. In the end, we all know what this is about. No adult in their right mind would buy trivial virtualware to win or advance a game that is clearly geared at children so who will? Worst is that this is made for children to harass their parents into pooring cash into those shady apps to make their child feel good about winning, not unlike virtual casinos one could say. Those are apps for the "haves" to cheat their way into winning by buying out the game with thrash - if you can't afford to win you shouldn't have played. This is so immoral and unethical that you have to be senseless to argue otherwise simply because you can't take it that Apple would take some heat in the forums because of that. Apple should simply take down those shady businesses and side with their user base - and put their multi-level users in their place. Shame on you.

Jan 21, 2012 12:19 PM in response to deggie

Yes I did, but you got what I mean, I meant no intervention buyers beware fairy tales. We can argue on the semantics. Correcting me on such doesn't make for a great argument, whether or not you'll be garnishing "like" points from your pals. Personal responsability stands nonetheless, granted, yet finding inspiration in other businesses' lack of ethics falls short on edification from where I come from, plus we're talking about Apple and not Kellogg or whatever. I'm getting used to it though as I've witnessed more than once the cynism you multi-level guys thrive on. Most likely if I go too far you'll be pulling out the TOU scarecrow or something lolll. Anyways, it's really your world and not mine. We will never agree on this, it's no big deal. Maybe it's about legislation. I'm not saying it's entirely Apple's fault. Yet I want to see such devs bankrupted. Anyways. Tc.

Jan 21, 2012 12:44 PM in response to tonefox

while agreed the full manual for the iPhones/pads as you say is available on line how many actually read one end to end for ANY device? i rarely do.


what really wrankles with me, to advance in such a game you can buy tokens, doing so you can jump ahead of other players (like me) who will prefer to slog through the 'free' game to advanc. my view is it is not worth the slog the game us not worth my money let alone time, so so in effect so skill or dogedness verses anothers wallet.


move into kids world, they have less ability to combat peer pressure, being succesful in these games can be as important for their 'street cred' as wearing the latest Nikki trainers. and imho the designers play on this 'need' claiming its a free decission by the adult in charge - this adult who trusted Apple and its suppliers to have a decent grasp of what a moral compass is - but recent events mean ths is mistakenly it could be argued!


minority of the over rich and feckless apart, if you asked most sane people (not children) if a single game token was worth $99 where you can not win anything other than a virtual advancemen, would they buy them? so why are these apps allowed to charge without further checks it is actually the owner accepting the real cost - registered user name and pasword would be easy to implement and surely be a worthy precaution.

Jan 21, 2012 2:19 PM in response to alanfromwickford

The apps are not allowed to charge without further checks, as the person buying the app is adequately warned of the potential for losing money three lines into the app description, as well as being given a fine clue that it is possible to restrict in-app purchasing. Which might prompt the more alert person to find out how to do this.


If you do not read the user guide, there is nobody else to blame for not knowing how to use the device.

Jan 21, 2012 4:38 PM in response to tonefox

the problem is (and well known by the app makers), the owners do not understand or forget in-app purchasses can be made if left enabled, in early ownership you do not concider others who may use it later, and by the time you allow this you have forgotten about this prefference..


now the device is left tin chargeof a child who inocently ask's to play lets say 'cards', they tire of it and browse the store for new games, and notice free ones. not many children especially under 12 have any idea real money will be taken and do not read the warnings in their impatience to play, and do not ask. the owner thinks mitakenly that no company behaving with honour would operate in such a way especially for such high ammounts without better checks. this behaviour in my opinion is akin to entrapping an inocent child into a 'clip joint' enviorment but they are not 'heavied' when leaving as they don't actually pay the bill.


these purchasses are often for insane ammounts, no way can the app makers claim it s not ecconomical or practicle to have the need of an in game registered password inserted for such expensive data, obviously the owner could opt out of such protection at their peril, for each such gameto satisfy thos who don't care for the hassle.


i wonder as the transaction is paid via credit card, it is illigal to issue them to persons under 18. is it possible in such cases to hold the app maker as culpble or at least complicit in aiding and/or abetting what is in effect a fraudulant usage of a credit card? no store would accept a child buying goods with one - well would they?


if in law ignorance isnmo defense, then shorely the vendors can't claim ignorance of a child was making transactions usng an adults card as a defense.

Jan 21, 2012 4:48 PM in response to Leann O.

At first reading I thought you said it had broken a record and I was going to say there has been much longer threads.


This one seems to start back up every 60 days or so, go on for a week, then go dormant again. Will probably do this for at least a couple of years more or until Apple allows subscriptions in addition to inapp purchases. Then we can have a new thread about how the children accidentally subscribed to the app, yada, yada, yada.

Jan 22, 2012 1:33 AM in response to baileyls

baileyls wrote:


I didnt get notification emails until today and i cannot believe how much he was able to

Yes, you buy something, you get an email three or four days later. If anything goes wrong, you'll always be too late to avoid things from sliding off further than they already did. If you'd get a confirmation email immediately, the kind of problems described in this thread would barely exist, or at least the monetary damages would be much lower. In my opinion that's definitely an area that could be improved. If paypal with their giant user base and huge amount of transactions a day can send me an email immediately, why does it have to take Apple half a week?

Jan 26, 2012 7:11 PM in response to chambone01

My 9 year old daughter had made about 100 dollars in unauthorized charges on in app games on our ipad. I removed the credit card information from our i-tunes account only to find out that in the past four days she made an additional $200 dollars in purchases. She is beside herself because she didn't know that she was spending real money. I have worked on trying to figure out what to do about these charges for the past 2 hours and cannot seem to contact a real human being to talk to about this. Does anyone have information on how to directly contact apple or i-tunes?

Jan 26, 2012 8:45 PM in response to roxy2012

My 9 year old spent approximately $1300 on lava lamp apps in less than four hours. I recognize that a significant part of the responsibility lies with me in ensuring the appropriate security was not in place. Nevertheless I feel that there is an omission by Apple in ensuring sufficient safeguards are put in place to prevent incidents of this nature. As a parent I have serious concerns regarding applications that target children containing features which cost a significant amount of money. This to me is clearly an application which is a scam targeting families with young children.


I would be interested to know if you obtain any response from Apple. We've written a letter asking what steps can be taken to rectify the charges to my account. Given that this was clearly an accident as no purchases of this nature have ever been made.

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Inadvertent $1500 in app purchase Tap Zoo - warning!

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