Adding Asset to Existing Production

I have an existing production, a rough cut of an interview. I want to add existing assets (B-Roll) from the asset library to that production. I drag them to the production and they now appear alongside the FCP project in the production window. How do I actually add them to the FCP project? I checked out the project but see no way to import the additional footage.Do I need to check out each individual clip to specific location (local HD?) Import, save, then check back in to integrate the new material? If so why can I not shift click and select a group of files to check out rather than one at a time?

dual 2.8 Gig Quad Core Xenon, Mac OS X (10.6.4)

Posted on Oct 29, 2010 6:21 AM

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11 replies

Oct 29, 2010 9:38 AM in response to Will Griffith

DUH! After adding to the cache I can, indeed, simply drag the clip (or "asset") into the FCP browser window. So obvious as to seem impossible. The structure of this whole program (FCS) is slowly coming into focus. Am I correct in that it is organized along the lines of a database and that the nomenclature comes from that world? Assets, elements, cache etc are new to me as I am used to thinking in clips, timelines, capture scratch folders and the like, all on a self contained edit station. The cache is the local storage area on my client (edit station) where the edit proxies live, is that correct?

Message was edited by: RicM

Nov 17, 2010 7:02 AM in response to RicM

I have received and started working with the book cited above and so far I am quite pleased, it's very helpful. One question I have not seen answered is can FCS scan devices for Productions? I see how you can scan a device for assets like .mov's and .aif's, and I assume you could scan for .fcp's no?

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Adding Asset to Existing Production

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