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Final Cut Pro X

I guess that as Apple has told the world about FCP 10 then (basic) questions can be asked....

1) Do you still need to (officially) transcode into Quicktime? or will it handle say DVCPro HD natively?
2) Is there upgrade pricing or does everyone pay $299 regardless
3) A video I saw had the presenter refer to FCP 10... if I'm using the latest which is 7 where did 8 & 9 go?
Cheers

HVXser

Message was edited by: hvxuser

17" i7 MacBookPro 8GB, Mac OS X (10.6.4), 7200 Hard Disk

Posted on Apr 13, 2011 3:28 AM

Reply
1,741 replies

Jul 7, 2011 8:10 AM in response to mark133

It's current shortcomings in the professional realm are very well documented (and some of them WILL be fixed), but if you want to know why specifically in our company FCP X is not an option at the moment - and may never be - here's why we haven't even purchased it at its absurdly low price just to try:


As I said before - until it has multicam back in it, it is absolutely unusable to us. We edit a lot of 2 camera stuff. Until it has multicam, we're not wasting our money.


Likewise, a trackless system for these shoots is completely inappropriate. Typically we'd have dialogue, SFX, music, narration on separate & specific tracks making the audio mix easy. What now, in FCP X? By all accounts this was not taken into account by the folks that designed FCP X. Because they didn't design it for us.


The other major showstopper is that it can't open existing FCP projects. We also do a lot of technical training - a lot of products, and therefore training on the product, leverages existing products. We have a library of products at this point. The fact that I could open these in either Adobe PP or Avid and leverage what we have done in the past decade but NOT in Final Cut X is outrageous. The fact that Apple instead lets us open existing iMovie projects is both offensive and informative. It really tells us where they are coming from.


Likewise, the apparent one sequence per project. That is a problem. In the aforementioned training, we might have upwards of 30-40 sequences per project that we need to export at once.


That, specifically, is why we can't support FCP X yet here. As I said, there are a litany of other problems which are affecting other professional realms (broadcast, for one), but this is how we were affected.

Jul 7, 2011 8:11 AM in response to Maxplanar

@Maxplanar


Are you suggesting that there is something wrong with a teenager doing video work on his laptop? Or that they are somehow ignorant to the fact that there is an entire industry that is always changing?


I'm 19. Working on a project for a client right now. Plan to attend a prestigious school for video production in the fall where I hope to dig right in and work/volunteer with the TV station which is run by professionals. I've been following this Final Cut episode very closely since it got started. I'm actually worried about how things will turn out. I know my school uses FCP7 on all their workstations so I can't wait to get in there and get their opinion on this issue.


So, im a teenager who is paying attention to how the industry is changing. Of course I don't know everything. But it just seemed like your comment insinuated that teenagers are ignorant video editors who edit on their laptops instead of Mac Pros. That just offended me slightly.

Jul 7, 2011 8:19 AM in response to danwayfilms

danwayfilms wrote:


@Maxplanar


Are you suggesting that there is something wrong with a teenager doing video work on his laptop?.... it just seemed like your comment insinuated that teenagers are ignorant video editors who edit on their laptops instead of Mac Pros. That just offended me slightly.

Sigh. Dan, in short, no, of COURSE not. I edit on my laptop. Please re-read my post, which addressed the concept that the complaints of professionals were irrelevant. You seem keen to hear the opinions of your professors and pros at your new college - so clearly you know the value of their opinions.

Jul 7, 2011 8:22 AM in response to rw-media12

Trackless system? I can claim almost zero experience, but how on earth could a trackless system be conceived as any kind of editing system at all? Is multi-cam the same as multi-clip? Another necessity even for the amateur, now that small-screen cameras can be purchased in quantity by the average teenager, but what does it matter, if there is no multi-track capability then they aren't even able to develop an upgradable artistic ability with media in general.

Jul 7, 2011 8:28 AM in response to rw-media12

Alex 4D has a blog post about a supposed Apple meeting with London Video people where they claim a bunch of stuff is coming soon to FCP X.


Personally I think Apple may have screwed the pooch on this one, and it may be too little too late. If they really are doing this stuff, they need to first announce their plans to the public. And second I honestly can't see the magnetic timeline, nor the inability to even open FCP 7 projects making this a viable alternative for most people.


Anyway, Larry Jordan has summarized some of Alex's points very well.


1. FCP XML in/out is coming via 3rd party soon…no FCP 6/7 support project support coming ever it seems…

2. Ability to buy FCP7 licenses for enterprise deployments coming in the next few weeks…

3. FCPX EDL import/export coming soon…

4. FCPX AJA plugins coming soon for tape capture and layback…capture straight into FCPX bins.

5. XSAN support for FCPX coming in the next few weeks…

6. FCPX Broadcast video output via #Blackmagic & @AJAVideo coming soon…

7. Additional codec support for FCPX via 3rd Parties coming soon…

8. Customizable sequence TC in FCPX for master exports coming soon…

9. Some FCPX updates will be free some will cost…

Jul 7, 2011 8:32 AM in response to Andy Mees

@ Andy. I don't see how that is "whining". I just took a different interpretation to what he said. Thick skin is definitely a necessity though so im glad you brought that up


@ Maxplanar. Im sorry, I read your whole post but the teenagers section was what got my attention. In retrospect, a majority of people my age, and sadly even a film student i know, are unaware of the changes in the industry; most recently of course FCX.

Jul 7, 2011 8:34 AM in response to mark133

Yes, multiclip - again, that SHOULD be added to FCP X sooner than later by Apple.


But the fact that they released the product without it really makes me wonder who this product is directed at.


The trackless system they've created might work beautifully for projects like home movies, or heck maybe even something like wedding videography where creativity can probably trump workflow. I just don't see how it's going to translate for professional and broadcast editors where these things simply matter too much.


Again, I'd love to try this product and really make an informed decision, but for now, its documented issues and the ongoing projects we have at our company prevent us from purchasing and trying this product.

Jul 7, 2011 8:45 AM in response to danwayfilms

I helped a freind homeschool her teen by teaching him FCE and then FCP, and I gotta say that the next generation of editors have a different perspective of the "job" then us old farts. I am sure he's out there now digging FCPX, even it's buggy and is missing features that I told him were important to understand. But without a Final Draft.scp and any resemblence of a storyboard, he could put together a story in iMovie, or whatever...it did not matter...


Perhaps we are seeing more then just a change in tools...

Call me coocoo

Jul 7, 2011 8:51 AM in response to coocooforcocoapuffs

That's all fine.


Except somebody still has to edit broadcast and professional stuff that requires a robust editing system technically capable of handling larger projects.


For those that do that sort of work and who invested in Final Cut as a tool to do that work, it now seems those folks will have to look elsewhere. For some, that news came abruptly.

Jul 7, 2011 9:19 AM in response to mark133

>artistic ability with media in general.


True enough. For me, the application open on the desktop is pretty much irrelevant, as long as it does what I need it to do. Quite frankly, I've been editing ever since it was *pressing the "Play" buttons* on a couple/three quads (no timecode) and then hitting the Record button at the appropriate instant, taking into account: hardware response, tape speed, erase delay, tach phase, colour framing, counting a switcher operator in, and so on. And then I'd have to fight off a pterasaur. And Dino would knock me over every time I came back into the cave. They were RCA machines, what can I say? I'll bet there are fewer than a handful of individuals on this thread who could define "color framing" without googling it, but would be quick to point out that it is irrelevant in today's environment. Is that important to an editor? It used to be crucial, and it also used to be crucial to have some technical skills.


Quite frankly, working with new entries; people and applications, energizes me, but the current experience, supposedly a "Revolution" of the environment (hardly) and what it is choosing to discard really concerns me -- as a grade/finish specialist, I am constantly trouble-shooting and correcting VERY basic, core-function errors, mostly because I may be one of the remaining few who can recognize them. Choosing to ignore what has gone before is a well-explored philosophical debate, and has its own special set of dangers. There have been revolutions and evolutions, and this little bug-tussle is getting to be as ludicrous as the "really screams" hype that a couple of per cent improvement in processor speed spawns. Hype. Usually, does the same **** thing, and also usually, worse. Make more errors in far less time!


As far as 'process of editing' goes, I'm finding it confusing that the X-architects wanted to construct an interface that "didn't require its operators to carry a whole bunch of things around in their heads". And then took away from what I model as the note-taking capability (the cut-sequence) the ability to see all your media in juxtaposition (the multi-track/multi-cam paradigm) in favour of the one-up... setting aside the "Audition" mode for the time being. Now, you really do have to keep it all in your head-- for me, personally, two weeks ago, 42 takes, different angles, all within the same single scene. But, a seasoned editor will sometimes have the whole thing "done" after having reviewed the raw footage once, and its just a matter of chopping it together. That's 'editing' as an intellectual exercise, rather than chainsaw sculpture. The vast majority of time, the producer discussions will take much, much longer. And in my case, the producer/director was not even aware of how many takes were available for the song's chorus. But if you are the producer... well, that's a different framework. No discussions necessary, just do it and --


For the most part, FCX really caters to, and is almost ideally streamlined for the auteur, the one-off, non-collaborative, self-contained, improv mindset, and that is not a bad thing. I strongly urge everyone, in their tens of thousands, who do this form of production to embrace the new software because I think it really will help them to achieve their goals. At the moment however, I'm not really in a position to help move the project along to any kind of broadcast deliverable. Sorry.


jPo

Jul 7, 2011 9:21 AM in response to Jonah Lee Walker

...about a supposed Apple meeting with London Video people where they claim a bunch of stuff is coming soon to FCP X.


If you think they are liars... say so! 😠


Personally I think Apple may have screwed the pooch on this one, and it may be too little too late. If they really are doing this stuff, they need to first announce their plans to the public. And second I honestly can't see the magnetic timeline, nor the inability to even open FCP 7 projects making this a viable alternative for most people.


Your delusional ego knows no bounds my friend. 😁

Jul 7, 2011 9:22 AM in response to JP Owens

For the most part, FCX really caters to, and is almost ideally streamlined for the auteur, the one-off, non-collaborative, self-contained, improv mindset, and that is not a bad thing. I strongly urge everyone, in their tens of thousands, who do this form of production to embrace the new software because I think it really will help them to achieve their goals. At the moment however, I'm not really in a position to help move the project along to any kind of broadcast deliverable. Sorry.



wisely put.

Final Cut Pro X

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