churchillstudios

Q: Final Cut Pro X Spinning Beachball

Hi folks outside of noticing all the missing features everyone's discussing, my first experience with Final Cut Pro X has also been plagued with slow, unresponsive hang-ups, usually accompanied by the spinning beach ball.  Most of the time the app recovers... takes about 30 seconds or so ... but other times the ball keeps spinning and will freeze the app, crash the app, or in rare circumstances freeze my whole workstation.

 

This is counter to the "no wait while rendering" I keep hearing about and is certainly not like what I saw from the NAB demo. So I have to wonder if it's something to do with my system, a brand-new Mac Pro - not a month old - with dual 2.93GHz 6-Core Xeons, 32MB RAM, and Nvidea Quadro 4000 graphics card.  All drivers are updated and I'm running on OSX 10.6.7.  Meanwhile all my other apps (CS5.5 Production Premium, Boris CC, Colorista II, Lightwave 10) are extremely stable and practically scream with speed.  None of these were open in the background when testing Final Cut, by the way.

 

I've researched the spinning ball even more by manually pausing the background renders.  When I do the app seems to free up and I can move around ... That is until I apply another effect that requires a render... then processing kicks back up, and I get more beach balls.

 

As for crashes, here are two quick observations: The app seems to consistently crash when I try to change the curve style of a clip’s opacity.  The other (more sinister) computer freeze has happened twice as I recall while simply accessing a pull-down menu.

 

Any thoughts?  I suspect it could be conflicting software or my Quadro graphics card?  Any help is appreciated.

 

- BC

Final Cut Pro X, Mac OS X (10.6.7), Mac Pro w/ Dual 2.93GHz 6-Core Xeon

Posted on Jun 22, 2011 11:59 AM

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Q: Final Cut Pro X Spinning Beachball

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  • by Darryl Yee,

    Darryl Yee Darryl Yee Mar 6, 2013 8:16 PM in response to chesbrougha
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    Mar 6, 2013 8:16 PM in response to chesbrougha

    chesbrougha wrote:

     

    I have a monster hackintosh (because apple is dragging their feete on making a new pro), 6 core, 32GB RAM, GTX670.

     

    A little off topic, but I'm building a similar hackintosh (i7 3930K) solely for FCPX because my 2006 Mac Pro is really showing its age. However, I am confused as to what graphics card works best with FCPX. I heard some mixed reviews about the GTX670 - any problems with yours? what brand are you using? how much VRAM does it have?

  • by chesbrougha,

    chesbrougha chesbrougha Mar 6, 2013 8:36 PM in response to Darryl Yee
    Level 1 (0 points)
    Mar 6, 2013 8:36 PM in response to Darryl Yee

    anything over 2GB VRAM is going to require patches.  My GTX is working well (I guess...still struggles with magic bullet and other graphics stuff)  I have read very good things about GTX570 and GTX580; seems like they perform better.

     

    Go to tonymacx86.com and search fo the 3930k builds...there are a ton of them

  • by Darryl Yee,

    Darryl Yee Darryl Yee Mar 6, 2013 8:44 PM in response to chesbrougha
    Level 1 (0 points)
    Mar 6, 2013 8:44 PM in response to chesbrougha

    chesbrougha wrote:

     

    I have read very good things about GTX570 and GTX580; seems like they perform better.

     

    Go to tonymacx86.com and search fo the 3930k builds...there are a ton of them

    I know - I've spent dozens of hours on tonymac. I'm leaning towards the 570 - seems to be pretty safe. I rely heavily on Magic Bullet. I guess if it doesn't work I'll have a pretty sweet machine for Premiere ! I hope they release FCPX 10.0.8 soon - 10.0.7 has been a step backwards for me.

  • by dinky2,

    dinky2 dinky2 Apr 22, 2013 8:57 AM in response to churchillstudios
    Level 1 (18 points)
    iPhone
    Apr 22, 2013 8:57 AM in response to churchillstudios

    Hi guys,

     

    Did any of you consider filing an Apple bug report ? I don't think Apple will ever read a forum like this and if they do they will probably ignore it. When all of us, experiencing these kind of problems with FCPX, file a bug report they should take some action, I suppose.

  • by blairthornton,

    blairthornton blairthornton Aug 23, 2014 2:05 PM in response to churchillstudios
    Level 1 (0 points)
    Aug 23, 2014 2:05 PM in response to churchillstudios

    Spinning beachballs in Final Cut Pro X in the extreme case is caused by a corrupt project file. There are no clear instructions that I could find on how to fix a corrupted project timeline in Final Cut Pro X, so I wrote my own.

     

    You know your project is corrupt if you get beachballs by simpley scrubbing the timeline. These instructions were written for FXPX 10.1.3.

     

    Hope this helps someone: http://www.girafxmedia.com/?p=315

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