According to the creator of the video you linke to, this was done in Motion, so yes, creating this effect is possible, and is actually pretty easy. Here's how I would recreate this.
-The "sphere is a soft gradient generator. Set the size and tint to taste, put this in a 2D group. You might want to lower the opacity and set the blend mode to screen.
-Add a camera, (make sure the group with the soft gradient is still 2D.
-In a 3D group create a particle emitter using a small circle shape with a slight feather.
-Set the emitter to 3D, set the shape to sphere. Increase the radius as needed.
-To animate the camera, apply the sweep behavior for rotations, this will make it look like you are spinning around the sphere.
-When it comes time to move towards the text, don't move the camera, move the text and particles. You will need a second copy of the particle system that you animate towards the camera too. You could do this with the move behavior. Make sure to trim the particle systems so once they no longer exist.
-Finally enable Depth of Field and Motion Blur, these will really help sell the effect, but do increase render time.
For more details on anything I've mentioned here, check the docs, they will help as you are learning. Good luck.
Thanks a lot for a good, thorough answer! Not only do you know motion very well, but have a rather impressive eye for VFX anatomy. I suppose that's something you can't really learn from a tutorial.
I was able to make the spherical and the particles 3D - "sphere" for the emitter shape was it...
Now, the next issue the paint spatter. For some reason, if I set the group w/ paint spatter (video clips, actually - does it matter they are not stills?) to "3D", they disappear from the comp altogether :-]
With the text, this works OK as long as it's in a 3D group.
Thanks + all the best;
So I "recreated" the model project from YouTube using your expert advice, and here's the result:
Even did the soundtrack, from memory It's similar, at least.
Thanks for your help!