Dunno, it's a bit off topic, but there's no way that an emulated ARM build of flash would even run at all on iOS at the current point, let alone 7 years ago.
It's not that you can't build good flash, it's just that people don't. As you've said, you can use a dumbed down, non-extensible Adobe GUI to spit out javascript, and it'll tank just the same. Adobe Photoshop used to be the most blazingly fast application on the Mac. Adobe are a different story these days. Flash is a resource hog, whereas javascript is outright inefficient at moving graphics around, although it is improving substantially.
Flex, on the other hand, is open source.
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Flash was actually created by Adobe. Adobe owned the vector graphics bezier patents, so Macromedia couldn't build a GUI editor for their Shockwave platform, which was sort of C++ territory, for making CD ROMS. Not used a lot because of the manual type of input required.
Macromedia bought flash as a cheapo animation program with some strange usability ideas (such as applying boolean intersects to overlapping objects without asking you), but combining this legally-released and patent-free GUI editor with shockwave export capabilities made shockwave accessible to non-technical users. Who would pile on loads of effects, run it natively as an app to test, and then deploy it in a web plugin which runs far less efficiently. That's not exactly Flash's fault, but the fact that they've just ported it wholesale a whole bunch of times without a proper human rewrite makes for evil performance, a problem you don't have with javascript. You don't have to get what Adobe want to give you as a binary, like it or lump it.
iOS ***** in many ways, the fact that you have to reverse engineer everything and crack if you want to get even the most basic level of customisability and extensibility that you would expect on any decent computer is genuinely frightening. That device could also be up to absolutely anything behind your back, and you'd be none the wiser staring at the GUI. Just trust apple. Or ask somebody who has been prodding around in there with a sharp screwdriver.
Neither Adobe nor Apple have an entirely ideal character for the relationship to have worked. Adobe own a shedload of patents when it comes to the maths behind image processing technology. Adobe Postscript is built into OSX, comes from NeXT. Mr Jobs lost his rag with Adobe when Adobe forced Apple programmers to work on the code related to PostScript in some sort of high security bunker, and wouldn't let them take away anything but binaries. This made the development work a massive hassle. The Apple programmers also suggested that a lot of the code was hidden out of shame rather than out of protectionism. Adobe's real strength is legalised monopolies on basic image processing technology, they've owned it since they turned over Paintbox's patents on alpha blending of pixels.
Been using Apple & Adobe products as my day to day workhorse stuff for over 20 years. Adobe used to be just as bad as the other software firms for generally mean behaviour, but they did write hand-optimised C++, and every year they'd raise the bar with features that you actually need. Each new version would save you weeks in a month.
Post-internet, whole different ballgame. Different setup, $bns at stake now. Land grab for the new ultra-consumerised computer technology. The good thing about consumers is that you can subject them to abuse, they get a yea or nay decision. Do you want what we're giving you?
These sorts of computer industry companies used to be toolmakers for the graphics industry.
Now they're supplying the communications technology for everything. Consumables plugged into every industry in the world. That sort of power is a corrupting influence.