Same Problem here. Tried
2. Duke Nukem 3D
Tried running on the same settings as the MBP 15" (2011) but there is an apparent FPS drop. Things improve a bit if I put the TB Display on mirror mode and run the game on the MBP display. So I am just mirroring the internal display this way.
Seems a very annoying bug. Am seriously a bit worried about the effort Apple is putting in updates nowadays. The 10.7.3 update fisco worried me further. Is iOS all that matters now?
Is iOS all that matters now?
Lets hope not! As much as I love my iPhone 4S and having got an iPad for my daughter; I still find the MacBook Pro to be one of, if not the most important product of the bunch in terms of being the 'only' Apple product for the must have essential combination of both maximum power and portability (with emphasis on raw power more than battery life because as one has the freedom to take a MBP from room to room & building to building, they can still plug it in to a power-source).
Also with the advent of the impressive Thunderbolt Display, this has provided a means to use a MacBook Pro as both an invaluable portable machine and of course have the advantages of plugging in a large high resolution quality screen that most desktops enjoy, when hooking up to the Thunderbolt Display back on the main desk... except for the apparent fps problem encountered above.
I know the problem won't be fixed in a hurry, in fact it may not be addressed at all on our current models which is leaving me to consider the next soon to appear MacBook Pro 2012 model. I shouldn't have to resort to spending yet more money on yet another MBP (would be my fourth one), but if I'm not going to get the smoother frame-rate I need for both 3D games and 3D applications then the Thunderbolt could be a rather expensive White Elephant investment if the already 'not brilliant' frame-rate of my Macbook Pro is further hampered and reduced when using the Thunderbolt Display in clamshell mode.
Incidentally I believe your right about mirroring having recalled trying that before, but must confess I like having MBP in clamshell mode for less distraction and protection in case the rare event of a drink or something being knocked over/spilled; I don't mind renewing an Apple Bluetooth keyboard but not a whole MacBook Pro
The games I long to play with smooth frame-rate are mostly Battlefiled 3 & Battlefield Bad Company 2 in Bootcamp as well as many others within OS X... If I am forced to consider the soon to be released MacBook Pro 2012, then I really hoped they've further increased the Graphics processing power as the 'holy grail' for me (and many others I would imagine) is to run the big Games/3D applications with high detail settings at a continuously maintained top smooth frame-rate so as not to get that nauseous strobing effect and if this could be done at the Thunderbolt Display's maximum resolution, then it would be effectively matching one-on-one pixels on the display's LCD panel thus getting the best possible effect. This might actually be possible if the 2012 MBP is to inherit higher resolutions (2880x1800) for retina display, then theoretically the Thunderbolt's slightly lower 2560x1440 resolution may help performance better. I really hope we'll see at the very least a 2GB video RAM card on the newer models, but who knows? As long as I can finally get a maintained smooth high frame rate on my Thunderbolts max resolution, then I would be finally happy.
In the meantime, if an update/patch is released soon to help the existing fps problem even a little, then that would be most welcome!
I have been watching this thread for a while now and it doesn't look like anybody else has posted anything since the release of the Macbook Pro Retina. I previously had an early 2011 Macbook Pro and had noticed a slight drop in performance when playing 3d games in both bootcamp windows7 and osx (lion). The issue is even more noticeable on the new Retina (windows7x64 and mountain lion). Here are my findings:
*all games tested will have all settings the highest available. AAx4, AFx8 where used when available
Being that the retina display has a higher resolution than the 27'' thunderbolt display, you can test all the same resolutions. I would typically game at 1980x1200 on the retina, and 1980x1080 on the thunderbolt display (almost same resolution, different aspect ratios. not a major change). When playing games on the retina display frame rates are smooth and consistent. All the source games on steam (l4d2, portal2, cs, tf2) run silky smooth with AA, and AF enabled. Frame rate will hover around 40-60fps and they look gorgeous!!! A laptop with this performance is really amazing for how thin it is.
Testing external monitors connected via the HDMI port also result in silky smooth frame rates. I would only have the display output to the external monitor and the retina would be disabled. Tested with a 43'' tv and a 24'' lg monitor (both 1920x1080). Performance is the same as when using the retina display. Silky smooth and responsive.
One would expect performance to be the same regardless of the type of monitor connected if the resolution is the same right? This isn't the case with the Thunderbolt display.
In both OSX and Windows7 games will perform much, much worse on the thunderbolt display. Source games will have much lower fps (without changing any settings, l4d2 went from 50-60fps down to ~30). It seems as though the thunderbolt display introduces a latency of some sorts. Even keyboard/mouse input isn't as responsive. The overall performance is much choppier. Could it have something to do with the bandwidth of thunderbolt connections? Performance doesn't change regardless of what else is connected to the thunderbolt display. Even reducing resolution down to 1280x720, games will still be choppy. Could it be that thunderbolt is a bottleneck to performance? It seems that for now it is.
I too had this issue.
15inch MBP 2011
Fast responsive FPS when using just the laptop and laptop screen but awful sluggish performance when attached to the thunderbolt display with the laptop closed (in clamshell mode, the only way i could find to dedicate the GPU to the external display).
It was very confusing. How could feeding a signal to a display effect FPS performance of the hardware. I have fixed my problem. What I think is happening (i cant be sure) is something to do with the clamshell mode of the laptop. My theory is that when in clamshell mode you do get the benefit of dedicating your video card to the thunderbolt display BUT i belive you also drive up the heat of the laptop and there is something at a low level OS level that begins to cut performance to reduce heat. That may be a completely bonkers theory but anyway here is the fix that worked for me.
Download this free app called ClamshellOpen (works with lion and mountain lion)
Then you can follow the steps which turns off your laptop display but lets you keep your laptop open. It then gives your thunderbolt display all your GPU. When you go to do some intesive tasks you no longer suffer any performance drop as the laptop is open and ventilating properly.
I konw it sounds like a superstitious and silly solution but trust me if you have a notebook it will fix your problems.