How does Dynamic Resolution work?

Hey all, I am new to Motion, and loving it, but there are a couple things I am struggling to find documentation on. One of them is Dynamic Resolution. How does this work, and please offer any other info on the rendering engine in Motion that you may feel is useful?


Thanks!

Paul

Posted on Feb 2, 2012 11:19 PM

Reply
2 replies

Feb 3, 2012 1:02 AM in response to robertpaulelliott

kinda winging it here...


Dynamic resolution basically changes as the demands of the rasterizing video changes... In other words, the harder Motion has to work, the less it will "draw" in order to *try* and keep the frame rate as high as possible. You can notice it kicking in when objects get a little bit fuzzy on playback, but when you pause, everything snaps back to being very clear again (also depending on your Render settings.)


The value of dynamic resolution in Motion is ... in my opinion ... debatable. Complicated projects are going to slow it down considerably whether dynamic resolution in on or off; and when you get down to the 1 fps range... well... you might as well switch over to Draft quality anyway.


It doesn't hurt to leave it on... but you'll get better Playback resolution regardless of the playback frame rate if you turn it off (@Normal or Best qualities.)


It also has no effect on exporting video whatsoever. Export quality is strictly based on the Render settings (Draft, Normal, Best, or Custom) which can be set at the time of export from the export dialog (or passed along as the current canvas settings.)

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How does Dynamic Resolution work?

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